> > Xenogears (c)Square, 1998 > Release Date: 10.21.1998 > 2 Discs, Playstation > Suggested Retail Price:$49.99 > Developer: Square > Publisher: Square Electronic Arts > > Xenogears FAQ > (c)Yong Guan > Sam Gibson > Izlude > 1998, Unpublished work > for our site > for version history > > > ************************************************************************** > T A B L E O F C O N T E N T S > ************************************************************************** > i)Information > ii)Walkthrough Disc 1 > iii)Walkthrough Disc 2 (not implemented) > iv) Miscellaneous > -Game Shark Codes > v)Appendix > -Items > -Equipment > -Gear Parts/Upgrades > -Stores > -Characters > vi)FAQ's > vii)Credits > > > ************************************************************************** > W A L K T H R O U G H D I S C 1 > ************************************************************************** > Enemies are set up like this > Name(Size, R for regular, G for Gear): XP/G, item received > > Chapter I-Lahan Village > Stuff to get: > 200G > Aquasol (x5) > Eyeball > Aquasol S > Power Ring > RPS Badge > 120G > Mermaid Tear > Enemies: > (World Map-Grassland) > Lil' Kobold(R): 3/0, Fencing Cap > Hobgob(R): 2/0, Hob-Jerky(Hob-Steak if burned) > Hopper(R): 8/0, Fencing Wear > When you get control of Fei, examine the bed to get your hidden money, > 200G. Rest in bed if you like, there isn't much point to do so. You can > examine the paintings to get a close-up view of them. Walk out of your > room. In the northern room, you can talk to the maid about your arrival > to Lahan. In the western room, check both barrels to get 2 Aquasols. If > you jump and examine the northeastern corner, you'll get a spider web, > used way later in the game. When you're ready, head upstairs. > You can talk to the people upstairs to learn a bit about what's going > on in Lahan, when you're done, head outside. You can talk to Dan > outside, he asks you to steal Alice away from Timothy, it really doesn't > matter what you choose, it doesn't seem to affect the game in any way. > Go around to the back of the house you came out of, and talk to the > old man in the field with the cow. Keep talking to him until he gives > you 2 Aquasols. > In the middle of town, there is a well, jump down the well. When Fei > gets back out, you'll get an eyeball. Keep jumping down the well until > you get an Aquasol S, and a Power Ring. The woman standing by the cow > north of the well will give you an Aquasol if you tell her that it isn't > weird. > When that's done, go to the southeast house, where you'll find a boy > who wants to play rock-paper-scissors. If you can manage to beat him 5 > times in a row, you'll get an RPS Badge, not used till way later. Go on > downstairs and talk to the old lady. Tell her that you like Lahan, and > she'll give you 120G. > Go on to the bar, the northeastern building. Talk to the people. the > guy in blue will ask you if you have a problem, tell him that drinking > won't solve anything. He'll give you a Mermaid Tear, also used much > later on in the game. > There's not much else to do, explore the village a bit. The north- > western house is a general store, the southwestern house is a beginner's > hall. If you go there, you'll meet Lucca from Chrono Trigger, making a > cameo appearance. She'll offer to explain about the memory cube, don't > let her, or she'll take 28G from you. You can leave the village via > the southern entrance to go to the world map, not much to do there, cept > to fight a little, some enemies might give you some fencing wear. > When you're satisfied with your exploration, go to the eastern house > and talk to the lady standing outside. She'll let you in. Talk to > Alice's aunt if you want, but head upstairs when that's done. Alice > needs you to go to Citan's house in the mountains. > > > Chapter II-Mountain Path > Stuff to get: > Aquasol x3 > Bird Egg > Spider > Midori's Ring > Enemies: > (Mountain Path) > Jackal(R): 3/0, - > Hobgob(R): 2/0, Hob-jerky(Hob-steak if burned) > Leave Lahan via the northern exit to end up in the Mountain Path. > You'll start off in a passage, head north to the memory cube, save if > you want. Go eastward and follow the path going up. Keep with the > ascending path, turning east, you'll reach a ledge with a chest, nab it > for an Aquasol. > Head back to the memory cube. In between the white sign and the cube, > there's a narrow passage going up to a lone tree. Climb it and jump > through the tree. You'll find a bird egg, however the mother of the egg > will follow you, poking you for 1 damage every so often if you don't > return it. If you want, go ahead and return it, it will only be used > as a background item to make you a bit fatter soon. > Follow the path to the west of the cube, until it winds up to a young > boy. Talk to him to learn about running+jumping. Use his technique to > jump the ledge west of him. Go north across the bridge. Drop down and > take the chest under the bridge for another Aquasol. Head back and > follow the path until you reach another white sign. > Jump through the tree west of the sign, and examine the spider that's > crawling up and down the tree. You'll get a spider. You won't use the > spider till much later in the game. > After viewing the imagery, climb the first spiral staircase you see. > Stop at the door, and turn the camera so you can see the southern door. > Open it, then examine the area where the chicken flew out of for an > Aquasol. > The northern door leads to a bedroom. If you finish climbing and enter > the doorway on top, you'll be brought into some kind of a room with a > ladder. Climb it if you want to view the telescope. > Back on the ground floor, head to the east side of the house, and go > north a big. Jump behind the flowerbeds sitting next to the house, and > examine the flowerbeds from that side. You'll get Midori's ring, which > won't show up in your inventory, and also will not be used until much > later. Also, there is some bird seeds on a rock, you can eat it, just > for kicks if you examine it. > When all's ready, head inside the house, and talk to Yui. If you got > the bird egg, you'll give it to her. Yui'll also tell you that Citan is > in the backyard. Talk to Midori if you like, then head outside. Meet > Citan while you try to enter the back building. > Do as he suggests and enter the building and examine the object in > front of you. > When all the dialog is finally over, it'll be night time, and Fei'll > be on his way. If you gave Yui that egg, Fei'll have gained 22 lbs. Go > back to the mountain path, and take your time going back to Lahan, there > aren't any random battles. On the way back, you'll see some gears fly > by, towards Lahan. > > > Chapter III-Fallen Shadows > No Items > No Enemies > Continue on into Lahan, save if you'd like. To your amazement, Lahan > is burning down. Eventually, Fei will jump into a gear, and you'll face > your first gear battle. > ------------------------------------------------------------------------- > Story Battle > Musha Mk100(G): 90/50, - > Musha Mk100(G): 90/50, - > Real easy fight. It should only take you 1 X, and a T the next turn to > kill 1 of them, then just use a level 1 combo to kill the other. > ------------------------------------------------------------------------- > > > Chapter IV-Into the Woods > Stuff to get: > Aquasol > Enemies: > (Mountain Path, look above) > (World Map-Grassland, look above) > (Blackmoon Forest) > Armor Grub(R): 35/0, Bizfruit > Forest Elf(R): 21/0, Zetasol > Hobgob(R): 2/0, Hob-jerky(Hob-steak if burned) > Jackal(R): 3/0, - > After the fate of Lahan and it's citizens are revealed, Fei awakes to > find himself at blame. You'll be told to leave. > You can go back to the mountain path, and Citan's house, but there > isn't much point to do so, as there is nothing to do but random fights. > Citan suggests that you go to Aveh via the Blackmoon Forest, so when > you're ready, head just southwest of Lahan Ruins, and go into the > forest. > Head just south a bit and a short sequence will ensue. Follow the path > into the opening, then turn east, hugging the wall. You'll see a single > rock, jump onto it, and then the rock formation west of it. Keep jumping > up until you reach the fallen tree. Follow it west, then drop south to > the other downed tree. Pick up the pouch for an Aquasol. > Keep following the tree south, and drop at the end. You'll see a > hobgob jumping up the roots of a tree. Mimic him to get up to the ledge. > If you examine the hobgob, you'll fight him. Save if you like, then > follow the ledge northeast. Jump across the short gap to the downed > tree. Fight the hobgob to your left, and quickly jump away from the > rolling boulder afterwards. If not, then climb back up here. > Go farther west on the tree, and meet Elly. A fight with 2 Forests > Elves will happen. > > > Chapter V-Girl in Forest > Stuff to get: > Arcane Rod > Aquasol > Survival Tent > Enemies: > (Blackmoon Forest, see above) > Elly will have joined you. Now, if you fight those hobgobs, kill them > with a fire-elemental attack to get a hob-steak. > After breaking camp, head south. There'll be a white sign, and a path > leading up. Go up until you reach another sign. If you go north, you > can go back to the first section of the forest, then back to Lahan. Not > much reason to do so, however. > Going south a bit, can jump the gap following the hobgob, but don't > do so. Instead, head west and make a jump to the chest on the other > side. It's an Arcane Rod. If you drop to your southeast, then you can > pick up the pouch with an Aquasol inside. > Head northeast back to the path. This time, jump that gap going south. > Follow the path going southwest, and drop down to pick up the chest with > a survival tent inside. Save if you like. > Cross the bridge west, then just head southwest into the opening > between the cliffs. You'll get a lot of dialog, and Elly will be under > attack. > > > Chapter VI-Broken Silence > No items > Enemies: > (Blackmoon forest, see above) > If you need to save do so now, but the next fight isn't any hard. When > you're ready follow Elly into the path. You'll end up fighting a Rankar > Dragon without a gear. > ------------------------------------------------------------------------- > Boss Battle > Rankar Dragon(G): 348/0, Scales > Just defend for a couple rounds, then Citan will come by with your > gear. Throw a couple X, then T-S combos at it whenever you can. The > fight will be over pretty quickly. There's no need to use boosters, but > if you want to finish quicker, use them your first round. He'll annoy > you by slowing you, but just wait, or booster up. > ------------------------------------------------------------------------- > More dialog, Elly will leave, Citan will join. Citan will also suggest > going to Dazil. > > > Chapter VII-Path to Aveh > No Items > Enemies: > (Blackmoon Forest, see above)-only if you turn around > Head southwest to leave the forest. While leaving, you will see a > battleship fly by. Citan will explain. > > > Chapter VIII-Dazil > No items > Enemies: > (Blackmoon Forest, see above)-only if go back in > (World Map-Grassland, see above) > (World Map-Desert) > Sand Shark(R): 121/0, - > Sand Man(R): 60/75, - > (Endless Desert) > Sand Shark(R): 121/0, - > Sand Man(R): 60/75, - > You can run around the desert area to fight Sand Men, your first > source of income. Don't go too far northwest though, you'll end in an > endless desert. > If that winds up happening, just keep going south, you'll end up in > the world map. > When all's ready, go into Dazil, you can't miss it, it's also a point > on your map. > Not much to do, explore a bit if you want though. There is an item > shop, and in the tavern/inn, you can meet Big Joe, though it is > unnecessary. > Whenever you're ready, go to the Ethos shop in the western part of > town. After hearing that they can't help you, return to the buggy shop > on the other side of town. There should be a buggy outside, and Citan > will suggest that you rent it. Go in and talk to the guy behind the > desk. He'll rent Citan the buggy. Citan will then leave you. > The clerk will warn you about the dangers of the desert. I say let > Citan go alone, he has enough HP to back himself up. Anyhow, leave Dazil > and enter the desert, which is directly west of Dazil. > Follow the Aveh gears up(?), no compass, so I'll just assume that's > north. The next screen shows some kind of UFO. Just keep heading north > for 2 screens. More events will happen, and you'll get a bike, you don't > control it however. You'll eventually be stopped, and end up fighting > 2 Troopers. > ------------------------------------------------------------------------- > Story Battle > Trooper(G): 180/250, Extra Ar > Trooper(G): 180/250, Extra Ar > It should only take 2 X's to finish 1 off, so don't waste your fuel > with boosters. The 2nd one can be taken out with combos. > ------------------------------------------------------------------------- > After the fight, you'll meet Grahf. He'll introduce you to Wyrm. > ------------------------------------------------------------------------- > Boss Battle > Wyrm(G): 1044/0, Eyeball > He'll counterattack everything with Slurp, sucking your fuel away. > Boosting would just waste fuel in this fight, as he doesn't kill you > very fast. Your X will not even hit him, so just use T to charge your > Attack Level, then let loose some T-S combos. He'll slowly die. It > should only take 3 T-S combos. > ------------------------------------------------------------------------- > You'll get captured by Aveh soldiers. > > > Chapter IX-Desert Attack! > Stuff to get: > Survival Tent > Rosesol > Extra Ar+1 > Leather Vest > Enemies: > (Aveh Sand Cruiser) > Aveh Soldier(R): 75/35, Rosesol > Aveh Corporal(R): 75/40, Leather Hat > You'll wind up in a jail cell, with Citan. There's a savepoint in the > cell. After some dialog, you'll be free to move, save if you want, then > talk to Citan. Talk to him again, and he'll ask if you want to rest or > not. If you want to hear more, then talk more, otherwise rest. He'll > eventually start repeating himself, so you'll have to rest sooner or > later. Some creepy dialog with the Emperor will also show. > Bart will attack the sand cruiser that same night. > You'll go back to Fei. When you have control, leave your room and head > east. The next room with have a chest containing a Survival Tent. Leave > that room and head west, shutting the doors by hitting the switches on > the right side of each door. In the room west of your cell is a chest > with a Rosesol. If your head gets covered in sand, you'll have to > redo this all, but do not have to reset because it will start you up > right after Bart's attack. > This section is annoying. There will be random fights, and if you > take too long, panels on the floor will fall. Also, in the fights, fire > will come from the engine room and hit your characters for about 30. > Head east on the platform. Instead of climbing the stairs going up, > take the northern ladder to the higher platform. Go down the other side, > and head west to pick up a chest with a Extra Ar+1. Go back to the > stairs and take them up. Keep following the path and take a north to > pick up a leather vest. Go back and follow the path to take the ladder > up. > No worries on this floor, but still random fights. I don't think > there's a way to climb the boxes, so just circle around them and take > the ladder going up. > Just do as Citan says and move South on the Crane. Don't worry about > falling, nothing will happen. Don't take too long though, or else > Weltall will sink into the sand. Fei'll jump into Weltall, and fight > Brigandier. > ------------------------------------------------------------------------- > Boss Fight > Brigandier(G): > This shouldn't be too hard of a fight. You might want to use booster > if you want to end the fight quicker, but you'll be stuck in the > Stalactite Cave with a bit less fuel, but that shouldn't affect too > much. He'll Wild Smile, then just attack. Just keep hitting him with > X, then a T-S combo, and he'll eventually fall. If your X isn't hitting > too much, then use something else. > ------------------------------------------------------------------------- > After the fight, you'll both drop into quicksand. > > > Chapter X-Stalactite Cave > Stuff to get: > Gold Nugget > Iron GWhip > Enemies: > (Stalactite Cave) > Sand Man(R): 60/75, - > Tin Robo(G): 680/210, Extra Ar+1 > Medusoid(G): 689/0, - > Nomad Fix Bot(G): 420/200, - > May Fly(G): 1410/690, Extra Ar+1 > Bart will have joined you at this point, and you'll be introduced > to using gears in a dungeon. They allow you to get off them, but I > highly urge you not to. If you fight a Nomad Fix Bot, don't kill it and > let it refill you. > Head due south by southwest of where you started, and you'll notice a > boulder in the wall, examine it, and both of you will push it out of the > way. Head south to pick up the chest for a Gold Nugget, then go west > into the Cavern entrance. > Just follow the extremely long pathway southwest. On the next screen > still continue going southwest. Talk to the gear if you want, but > continue going southwest into the next area. > There will be some kind of cave house thing in the next area, go to > it. There isn't much point, but if you want, save before entering. Go > in. You'll meet Balthasar in there. After some dialog, talk to him > again, and he'll tell you how to get out. If you talk to him again, > he'll offer to sell you gear parts, or tell you about gear parts. Buy > from him if you want. He will also tell you where the sensors are. > Whenever you're ready, leave Bal's house, and head northeast by > jumping up the platforms. Head through the exit leading northeast. You > should now be above where you were before. Continue going east. In the > next room just follow the long path northeast. > Exit the pathway and you'll end up in the room where you entered the > Cave in, just on the top ledge. It is very important that you do not > fall down, or you'll have to climb all the way back up. Head north, then > west, and turn off the sand sensor. When the light is off, then fall > down. Go into the southwest cavern again, and continue through the long > pathway leading southwest. > In the waterfall room, just head northwest again, and when you reach > the status-telling gear, go west, rather than south. Turn north, and > you'll notice some ledges laid out for you to jump through. Do so in > your gears to turn off the sand sensor, and again to get the chest with > the Iron GWhip. > Go back to Balthasar, and talk with him. He'll open the sand gates and > let you out. Before leaving, I highly suggest that you get the best gear > equipment that Bal has to offer, a boss later will be quite hard. You > can still return to him to buy gear parts, he even tells you about > Calamity. > Leave his cave, and head west then south, through the sand barrier > into the next area. Get off your gear, and hop on the gondola to your > east. Hit the red button over there to turn on the main power, then go > back on the gondola and hop onto your gears. Take the elevator to your > west down. > Turn south, and drop down. Hop your way back up to the savepoint on > the other side. You should really save, as you'll fight Calamity next. > When you're ready, go on south, and hit the button on the elevator. > Go south after getting off the elevator, and drop off the road. > You'll see Calamity fly by. You can't jump to the other side, so you'll > have to turn east, at which point, Calamity will attack. > ------------------------------------------------------------------------- > Boss Fight > Calamity(G): 0/0, - > This is one of the hardest fights because you cannot heal yourself > yet. You'll probably want to booster up in the very beginning. Just hit > him with either S, or X to charge your attack level, S if X keeps > missing. Use T-S combos with Fei at level 1, and T-T for Bart if he > doesn't have T-S yet. You might try to use Wild Smile with Bart on him. > When Calamity gets up, Fei'll handle it. > ------------------------------------------------------------------------- > Say Adios to the cavern, head east, then take the ledge up and west. > Jump onto the road, and take a south to leave. > > > Chapter XI-Pirate's Lair > Stuff to get: > Iron Whip > Enemies: > (World Map-Desert-2) > Neo Tin Robo(G): 1110/150, Extra Ar+1 > May Fly(G): 1410/690, Extra Ar+1 > Spear Trooped(G): 1050/1000, C-Chip > Trooper(G): 250/100, Extra Ar > Sand Man(R): 60/75, - > Sand Shark(R): 121/0, - > (World Map-Grassland)-same as before > You'll be on the Yggdrasil when all the dialog is over. Citan will be > in your party. The building next to Weltall is the gear shop, if you > feel right, go and upgrade your gears. You can check out the gears by > talking to the people in the hanger, just step up to the gear, and the > screen will change. Right now, there are only 3 gears. > Leave the gear hanger. the first room in the hallway to your east is > empty right now, but it will be important later. The west room is the > quarters, go there if you need to rest. The 2nd door to the east is > the doctor, go there to weigh yourself, that's about it. The third door > to your west is the elevator leading to the bridge, don't go there yet. > The northern most door leads to the 'Gun Room', named after the guns > hanging on the wall(?). Maison is there selling items, and telling you > stories. There is also a savepoint in that room. You might want to stock > up on some zetasols if you don't have too many, you never know when they > might come in handy. > Taking the spiral staircase down from the gun room leads to 2 > quarters, and going west from there leads to the engine room. Nothing > important there. Get use to the Yggdrasil, you'll be seeing a lot of it. > Whenever you're ready, take the elevator up to the bridge level. > The ladder leads up to deck, usually inaccessible, and the southern > door leads to the bridge. There is a savepoint here also. Before talking > to Bart and Sigurd, talk to the crew. Franz will give you a sound test, > and others will show you the map. When you're ready, talk to Sigurd. > Some sequences follow. Maison lead you to the kitchen, follow him. > Even more dialog. When you finally regain control, Fei'll be alone. Talk > to the people in the kitchen, the lady behind the counter sells stuff. > Before exploring more, go meet up with Bart. Leave the room. The > northeastern room, the one on the east wall is where you want to be. > More dialog follows. > After leaving the control room, Fei'll again be alone. The room west > of the control room is the quarters, go there to rest and save. You > should walk around and talk to everybody. The southeastern room is > Bart's room, enter it, against the sign's warning. Pick up the chest > for an Iron Whip, then try to leave. A short sequence will happen. > He hints to you where he's going to be. > You can leave the Lair through the northwest path. Not much to do > outside, you can visit Bledivak, but no events will happen yet. You can > return to Dazil, or even as far back as Lahan, again no events. You > can't cross the Kislev border yet, so don't bother. The purpose is to > mainly gain exp, and money. If you want to go to Aveh, just follow the > southern mountain ranges, you can't miss the city, it's on top of a > mountain. You won't be sucked into some endless desert anymore either. > I don't think you can return to the Stalactite Cave, ever. > When you've quenched for thirst for exploration, take the elevator > down to the Yggdrasil dock. It's pointless to go down to the gear > hangers of the Lair, but you can do so if you want to. Get there by > east, then south and down another elevator. Otherwise, try to enter > the Yggdrasil. Tell Bart that he can have a second of your time. > Now walk around and go down to the gear hangers. Just make a east > once the elevator stops, and hop up to the platform. Talk to the guy > standing in front of Weltall. And again, more dialog. When you regain > control, go back up to the residential area. Do any shopping you think > that is necessary, then go to the quarters. Save up, then take a nap. > During the middle of the night, Bart's Lair will be attacked. While > this is happening, you can talk to the people, and still do some > shopping. You'll inevitably have to go down the elevator though. Short > dialogs, then some fights. > ------------------------------------------------------------------------- > Boss Battle > Sword Knight(G): 1500/300, - > You get Bart and 2 of his pirates. Don't waste fuel with boosters, > just attack him to death. > ------------------------------------------------------------------------- > Boss Battle > Aegis Knight(G): 1500/300, - > Only Citan in his new Heimdal this time. Just attack it to death. Save > your fuel for the final fight, so don't waste it with boosters. He'll > weaken your armor, but it should be over in 4 rounds. > ------------------------------------------------------------------------- > Boss Battle > Wand Knight(G): 1500/200, Extra Ar+2 > Wand Knight(G): 1500/200, Extra Ar+2 > You get Bart and Citan this time around. Again don't use booster, and > just attack 'em to death. His main attack is the Beam attack. > ------------------------------------------------------------------------- > Boss Battle > Claw Knight(G): 1500/300, Extra Ar+2 > Just Fei for this one. Again, save fuel, and just attack it to death. > ------------------------------------------------------------------------- > Boss Battle > Schpariel(G): 17890/1700, Beam Coat > Ok, now use your boosters, unless you're low on fuel. Not much choice, > just attack it to death and hope for the best. > ------------------------------------------------------------------------- > > > Chapter XII-Operation Aveh > Stuff to get: > H&S Badge > Enemies: > (World Map-Desrt-2)-see above > (World Map-Grassland)-see above > You'll be in front of the Yggdrasil the next morning. Do whatever > preparations you think are necessary, then get to Aveh. You can do this > either by walking through the desert on Gear/foot, or taking the > Yggdrasil. To get to Aveh, just follow the southern mountain range. The > person standing next to Sigurd will teach you how to use the Yggdrasil. > You'll have to get out of the Yggdrasil before entering the city. > Bledivak is split up into sections, each symbolized by a 3D green > upside-down pyramid. The red one leads you back to the World Map. Before > you even enter the first section, you'll wind up seeing a sequence with > the docking of a Geblar aerial battleship. You'll also be introduced to > Ramsus, Miang, Shakhan, Vanderkaum, and even Margie. > Back to your party. The minute you walk in, someone advertises about > a hotel, doesn't matter your answer. > There will be several peddlers trying to sell you products, some have > uses, some don't. If you intend to buy any, don't answer anything when > you are offered to buy them, wait till the price gets lowered to 8G. > If you go to the northwestern most stall, talk to the lady and a short > scene will ensue where a kid will take a fruit, and give it to another > kid who runs away. Follow them through some kind of path, and talk to > them. You can give them money, it's 1000G. If you pay them now, later > on(2nd disc), they will pay you back 100G every time you talk to them > and leave the screen, which isn't a lot for then, but do whatever you > want. > Also, in that same place is a boy in the northeastern corner. Talk > to him and play him hide-and seek. You can try to find him the next > couple times alone, just for fun, if so, skip the next paragraph. > He won't go away until you enter a building or something, so into a > house and come right back up. > To locate his first hiding location, go back to the main street. Go > north, and just under the arch, but don't leave the area yet. Turn the > camera so that you can see the other side, the boy is hiding behind the > archway on the eastern side. Go in another building and come back out. > Climb the ladder on the western side of the main street, and to the > south, there should be an Ethos shop. The boy is behind the barrels > to the west of the Ethos shop. Go in and out of a building again. > North of the Hotel on the Western side of town is a little archway. > The boy is hiding behind the archway, rotate the camera to see him. > In and out again. Go back to the entrance of town, and take an east > turn. Between the wall of the city, and the wall of the ledge, there's > the boy hiding. he's barely visible. Talk to him and he'll give you the > H&S Badge. > There is an Ethos Store in town, where you can get Gear parts, also > a weapons and armor shop. Explore and talk to everybody. The restaurant > on the Western side of town refills you HP/EP a bit, cept the delicious > meal will give you full HP/EP. They will all raise your weight though. > When you're set go to the hotel, where a nun will help you. Go to the > room that she tells you to, and speak with her. Also, you could've > gotten in the room through the window, before entering the hotel that > is, it doesn't matter which way you meet her. > Now, leave the market via the northern exit. > Go north on the section map to Shakhan Square, then enter through the > southern entrance. The camel guy on the west sells you unusable items, > but if you want to fill up your inventory, but them. The eagle-boy will > tell you about the gold nugget in the restaurant if you give him a > minigear. This is unnecessary as the FAQ will tell you how to get it > later. You can get a balloon from the odd-looking fellow in front of > the middle western tent. The southeastern tent sells you beer. You'll > gain weight if you buy any. After getting some, the screen will begin > to wobble, then the clerk will offer you Durian Juice, Aveh and Nisan > water. All have no use, and all go for 10G, buy them if you want to > fill your inventory. > Talk to the people in the Square, explore. When you're ready, leave > the square through the northern exit, but Bart will have to stay behind. > Go on up to the castle. A man will tell you about the Tournament, and > Citan will suggest that Fei join. Go to either of the stalls and sign > in with a fake name, which doesn't matter. Talk and explore if you want, > but leave the castle when you're ready. > Head back to the open air market. Climb the east stairs from the > main street, and go to the back of the buildings. There will be > someone doing their laundry. Talk to her, and the man sitting by a > grate. Go back to the nun in the hotel and talk with her. You'll > still need to find the key. > Go back to the laundry lady, and talk to the old man sitting by > the grate again. Answer either of the bottom 2 answers, and you'll > get the key. Go back to the hotel, and talk to the nun again. Your plan > is now complete, so you are free to do as you choose. The only thing > different that you can do is play the mini games in the middle western > tent in Shakhan Square. > The first game on the left is 'Merry Go Pop'. Cost is 10G. The person > in the game will explain the rules. You get about 70 seconds. You can > get negative points, so don't start hitting white ones thinking you are > immune to them with 0 points. > Under hard, the room flashes, so it's harder to distinguish the colors. > There doesn't seem to be a difference between the difficulties and the > prizes. > up to 790 pts. Aquasol - value:20G > 800-990 pts. Rosesol - value:100G > 1000-1210 pts. Iron Helmet - value:200G > The second game from the left is 'Whose Balloons'. Cost 10G, each > bingo will get you 5 more items, not 5 times, so 1 bingo gets you 5, 2 > gets you 10, not 25, and so on. > 0-24 Balloons Aquasol - Value: 20G > 25-29 Balloons Rosesol - Value: 100G > 30-34 Balloons Aquasol S - Value: 100G > The last room is the 'Mirror of Truth'. It just shows you fatter > if you are weighing more than normal, and vice-versa. > When leaving the fun house, you'll be confronted by someone from > Lahan. Do whatever else you think is necessary, then go back and talk to > Citan. Get some rest. > > > Chapter XIII-The Tournament > Stuff to get: > Wedding Dress > Gold Nugget > Rosesol S (x2) > Aquasol S (x2) > Survival Tent > Hob-jerky (x2) > Hob-meat > Cobra Cracka > Iron Mail (x4) > Enemies: > (Fatima Castle) > Aveh Guard(R): 242/45, Aquasol > Aveh Guard(R): 242/45, Aquasol(Bigger Version) > Go up to the Castle Grounds, and go talk to the guard. He'll let you > in. When you're ready, enter the eastern tent, where you meet Dan. > Talk to him to get the Tournament started. Also, Wiseman will confront > you for the first time. > You now are in control of Bart. While Bart is going through the > waterways, Fei'll get into random attacks, part of the tournament. I'll > list them here. > ------------------------------------------------------------------------- > Story Battle > Gonzalez(R): 500/0, Survival Tent > Hit and heal, nothing hard. > ------------------------------------------------------------------------- > Story Battle > Big Joe(R): 1/1, Metal Vest > The crowd loves this guy, but he isn't too tough. Just watch out cause > the audience might throw garbage at you, hitting you harder than he > does. The crowd may even heal Joe. He's not too tough though, just keep > hitting him till he goes down. > ------------------------------------------------------------------------- > Story Battle > Scud(R): 500/0, - > His pills can get really annoying, making you really weak, and him > really fast. He'll also start curing himself with his pills later. To > counter his attack lowering pill, use Iron Valor. Just keep hitting him > and he'll eventually fall. > ------------------------------------------------------------------------- > Story Battle > Dan(R): 500/5, - > Keep defending and healing yourself, don't hurt the little annoying > guy. His beginning attacks are weak, but he'll get really strong later. > If you can't handle the attacks, or are just pissed at Dan, hit him with > all you got, you'll miss out on the Wedding Dress though. > ------------------------------------------------------------------------- > Boss Battle > Wiseman(R): 0/0, - > Hit him with Guided shot if you want to hurt him for 1 damage. > Physical attacks do nothing, he'll eventually run away without > scratching you though. > ------------------------------------------------------------------------- > Every-time Fei wins a fight, you'll get the menu screen, which will > let you heal up and such. Also, if Fei loses, the game isn't over, just > that he's out of the competition, and won't get the background story > with Dan and Wiseman, which will mean he'll miss out on the Wedding > Dress also. > It's probably easiest for you to enter the grate that's south of the > hotel, at least for this FAQ it would be easier. Examine the grate to > open it, then go in. If you hold run, you can swim faster, do so and > start swimming north. Don't worry if the current gets too strong, just > wait till it calms down. > At the first intersection, keep going northeast. There'll be some > kind of pole that you can climb. Do so and pick up the Gold Nugget. Go > back down and continue going northeast through the waterway. > At the next intersection, make a sharp turn to go southeast. At the > end of the tunnel will be a pouch with a Rosesol S. Go back to the > intersection, and continue going northeast. > At the third intersection, you can turn northeast to go quite a bit > for a survival tent, or just skip it and go on to the next paragraph. > Make that turn to the northeast, then swim to the next intersection. > At this one, turn north, and keep going in that path. Turn southeast > at the following intersection, and follow the path to get a survival > tent. Make the long trek back to where you originally came from, and > this time, go northwest. > At the next intersection, make a turn southwest to get an Aquasol S. > Go back and continue going north. Take a north at the final intersection > and you'll be at the flood gate. Swim in, talk to the old man, save, and > climb the ladder up. > If Fei already finished the tournament, then there are a lot more > here than if he hasn't. Come out of the platform, and turn west. Head > northwest, and up into the corridor via the steps. Run into one of the > doors on the wall, you should either be in the kitchen or dining room. > Go to the kitchen, which is south from the Dining room. > In the kitchen, there are some meats hanging from the ceiling, jump > to get them. You'll get 2 hob-jerkies, and a hob-meat. Leave the > kitchen via the eastern exit. Go south, then turn east with the path, > don't go in the big door south yet, instead keep going east, and turn > north with the path. Enter the first door going east. In the back > of the room is a chest with a Cobra Cracka. Leave, and enter the 3rd > door. Examine the suits of armor to your west and east, all 4 of them > for 4 Iron Mails. You can talk to the guard to fight him if you want. > Leave the room and enter the big door going south. > Go up the stairs and take the big door going north. You'll be on the > castle balcony. There are 6 rooms, 3 on the west, 3 on the east. You can > visit each one, but the 2nd room on the west has the Rosesol s, and the > 3rd door on the east has the Aquasol S. > Your main goal is to get to the north building by entering the doors > leading into it from the east and west. You can explore this area. The > first floor has the throne room. Margie is on the 3rd floor, east tower. > Go to the 3rd floor, kill the guards, and enter the door going east. > Follow the corridor north, kill the guards, and enter the room. Margie's > in there waiting. > > > Chapter XIV-Margie's Rescue > No items > No enemies > It's probably wise to save before leaving Margie's room. On your way > out, Ramsus and Miang will stop you. > ------------------------------------------------------------------------- > Boss Battle > Ramsus(R): 0/0, - > Be sure not to attack him when he's in his defensive posture, or he'll > really wreak havoc on Bart. Miang will heal Ramsus, and cure his status > ailments, while Margie will do something similar, though not as > effective. You may want to cast Wild Smile, or even a cologne if you > have any. Just give him some deathblows, and it'll be over soon. > ------------------------------------------------------------------------- > Boss Battle > Ramsus(R): 0/0, - > Use the same strategy, except use Fei to attack, and cast Iron Valor > on himself if he has it. Fei can also heal with Inner Healing. Margie > will have the last word in this fight. > ------------------------------------------------------------------------- > You'll escape down the elevator, just follow the short path. You'll > eventually escape Aveh with Elly's help. > > > Chapter XV-Road to Nisan > Stuff to get: > Ether Veiler > No enemies > Go to Margie's room on the Yggdrasil, and speak with her. You'll > meet Chu-chu. Talk to Chu-chu again, and if you picked up the spider > back at the mountain path, she'll eat it and give you a ether veiler. > Go back up to the bridge and talk to Sigurd. Talk to him again, and > take control of the Yggdrasil. Go northwest, and look for a lone tree. > It's also a dot on your map, so go to it. Examine it in the Yggdrasil > to go to Nisan. > Dialog, and scenes. > > > Chapter XVI-City of Peace > No items > Enemies: > (World Map-Grassland)-if you decide to leave Nisan > They won't let you back into Yggdrasil, so go into Nisan via the south > entrance. The first house to your west is the Inn, but they can't > accommodate for you, but the clerk will give you something to make you > lose weight. > Explore the town a bit. The house on the northwest is the town hall, > if you examine the door, you can hear a little of what they are talking > about. When you're ready, leave the city via the northeastern exit. > You'll have to talk to the people to get through. > Go on north to the cathedral, and meet the sisters. When you regain > control, follow Margie all the way up to the painting of Sophia, hearing > some dialog as you go along. After the scene at the painting, head back > down the stairs. There's another door to the south of the stairway going > up to the 'Room of Sophia'. Go in that door, talk to the sisters if > you'd like, they'll talk about some background things. Talk to Agnes on > the south side. She won't be too much of a help to your curiosity. > When you're done in the cathedral, head back to town. Maison will be > there waiting. Go into the house that he is standing in front of. Some > rather long dialog will happen, you have to ask him everything on the > list. > Go talk to Bart who's on the bridge. When the dialog is over, head > to the northwest building, the town hall. A plan will be devised. > In the morning, make any preparations, you won't come back to Nisan > for a while, save, then tell Bart that you're ready. > > > Chapter XVII-Recapture Aveh > Stuff to get: > Extra Ar+2 > Magnetic Coat > Rosesol S > Gold Nugget > Enemies: > (Kislev Border) > May Fly(G): 1410/690, Extra Ar+1 > Edelweiss(G): 880/0, Fang > Medusoid(G): 698/0, - > Nomad Repair Bot(G): 689/0, - > When you regain control, it'll be as Citan. You can talk to Maison to > cheer him up. Save if you want. You can explore the Yggdrasil and talk > to the crew, but you'll eventually have to get on deck. > Some sequences follow, and you'll wind up as Fei. Before jumping up > anything, head east on the grass. At the end of the path, you should be > able to see some kind of chest. Jump to it, it's an Extra Ar+2. Jump > your way north, then east. On one of the ledges, if you head south, > there'll be a chest with a Magnetic Coat inside. Just head north after > that, and enter the cavern mouth. > There's really only 1 path here, follow it. Take side paths to get the > chests Rosesol S and Gold Nugget. If you miss a jump, you'll have to > climb back up and try again. On the top, there is a repair bot, and > a save point. If you tell the bot that you don't trust him, you'll fight > him, he'll be a Nomad Repair Bot. If that happens, the savepoint and > your refueling station will be gone, so don't do it. Save, then head out > through the cavern exit. You'll meet some Geblar forces, and fight them. > One of them is Elly. > ------------------------------------------------------------------------- > Boss Battle > Wand Knight(G): 1500/200, Extra Ar+2 > Wand Knight(G): 1500/200, Extra Ar+2 > Same as from Bart's Lair, cept you only have Weltall. > ------------------------------------------------------------------------- > Boss Battle > Claw Knight(G): 1500/300, Extra Ar+2 > Sword Knight(G): 1500/300, Extra Ar+2 > Aegis Knight(G): 1500/300, Extra Ar+2 > ?? > ------------------------------------------------------------------------- > Boss Battle > Vierge(G): > This is a real fight, so don't lose. ?? > ------------------------------------------------------------------------- > When that's over, save, refuel, and head northeast. Walk into the > light at the top. > Just climb up the ladder as Bart, I think this is one of the more > funnier scenes in the game, with Maison. > > > Chapter XVIII-Desert Despair > No items > Enemies: > (Border Fleet) > Sand Tripper(G): 550/110, - > Gigafoot(G): 320/220, C Circuit > Trooper(G): 250/100, Extra Ar > Just leave the gun room as Bart. You might want to save also. > When you gain control, your mission is to go west. The little blue > shots will deal 1 damage to you. If you touch any of the gears, you'll > be sucked into a fight, try to avoid those as you'll have to conserve > HP and fuel for the boss. The mines will deal 15 damage to you, so avoid > those also. > The next screen has the same objective, go west. In the next screen, > you'll fight the Keifenzel(sp?). > ------------------------------------------------------------------------- > Boss Fight > Main Gun(G): 7000/0, Gold Bullion > Small Gun(R): 0/0, - > It's probably best to booster your first round. Stomp the small guns, > it should only take 1 attack, then concentrate on the main gun. It > counts down, so try to kill it before it reaches 0. > ------------------------------------------------------------------------- > Boss Fight > Dora(G): 13000/2000, Extra Ar+3 > Don't get too overjoyed. You'll get 2 of Bart's cronies for this > fight. They won't help too much in the beginning, as their X attack > still does 0. After the armor breaks off however, the cronies can > do damage with X. > ------------------------------------------------------------------------- > Many more sequences, Bart will have to fight the Red-haired guy. > You'll lose, so don't waste items. Fei'll eventually wake up in Kislev. > > > Chapter XIX-Kislev Capital > 3500G > Enemies > (Kislev Sewers)-if you decide to go there > Wow, 5 straight fights already. Save before saying you're ready. > ------------------------------------------------------------------------- > Boss Fight > Leonardo(R): 300/150, - > Attack and heal, nothing hard, not neccessary to win, but better to. > ------------------------------------------------------------------------- > Boss Fight > Heinrich(R): 300/150, - > Attack and heal, nothing hard, not neccessary to win, but better to. > ------------------------------------------------------------------------- > Boss Fight > Vargas(R): 300/150, - > He counterattacks deathblows, so save up your AP for a large attack. > ------------------------------------------------------------------------- > Boss Fight > Suzarn(R): 500/0, Metal Jacket > Don't waste EP restoring items, use an Aquasol when your HP gets > really low, he can only hurt for very little. or halve your hp, so try > to keep your HP above 10, and you'll be fine. > ------------------------------------------------------------------------- > Boss Fight > Rico(R): 0/0, - > You're suppose to lose. > ------------------------------------------------------------------------- > You really didn't have to win all of those fights, but it probably > would've been best if you did. > You'll wake up in some kind of quarters. Examine the beds if you want > to rest up. You can weigh yourself in the eastern room. When you're > ready, head upstairs. You can talk to the other people here if you want. > The meals are suppose to somehow get some of your stats up, but I don't > seem to notice any difference. > Head out the east door, the west one is being repaired. You can > explore around the place if you want, but you can't leave. Whenever > you're ready, head to the bar, which is south, then east from the exit > of your quarters. Go inside, and talk to the 'beastoid main'. He'll > introduce himself as Hammer. Talk to him again, and answer 'Come to > think of it', to buy some items. > Head back towards your cell. The sewers are opened now. Take the > ladder right next to the west exit from your cell, and follow the roof > north, then west, and go down the manhole to get there. There isn't much > point to go in, besides money and experience. There are a couple chests > in there, but you'll be forced to go inside later anyways, so don't > bother getting them now. > The east door from your cell is now fixed. If you exit it, you'll be > in front of an Ethos store. There is a gear salesperson, but you don't > have a gear, so there's no point. It's also the B-info station. You > can trade in items for money, I think how much money is dependent on > your rank. > Follow the path north from the eastern exit, and the guard there'll > tell you that the committee has been looking for you. Anyways, go back to > the bar, and you'll run into the committee. > Head back to your cell, to find Hammer already waiting there. Go down > and check who the doctor is, big surprise huh? You'll be asked if you > want to risk taking off the collar. Go ahead and try to take it off, > you'll just get 3500G, but the collar stays. Anyways, Hammer'll go sign > you up for the Battling, and another sequence with the weird sphere > thing happens. > > > Chapter XX-Brave Battlers > No items > Enemies: > (Kislev Sewers)-if you decide to go there > Head upstairs, and Hammer will meet you. Head out the east exit, and > follow the north path out of D-block. You're only choice of destination > is C-block, so go there. > Rue will meet you there, and invite you to your gear. Before talking > to her again, you might want to learn a few things from the > receptionist. Also, Hammer's here, selling items and accessories. Save, > then talk to Rue. Your gear is... Weltall, another surprise. > You really should get some kind of tutorial or practice before you > actually start battling, but it's up to you. Your first opponent is > Ganador, I'm not going to provide any kind of help section for this > part, because it's really easy. If you can't win, just use this > strategy: walk away, then keep throwing ether balls at them, and > spring to run away form their ether balls. By the way, if you have an > analog, it'll start working for the battle arena, even though it isn't > suppose to be an analog game. > > > Chapter XXI-Sewer Horror > Stuff to get: > Aquasol S > Physisol > Kislev Map > Cool Shades > Knight Helm > Sewer Keys > Poison Guard > Gallant Belt > Gold Nugget > Zetasol DX > Bell Amulet > Ether Veiler > Enemies: > (Kislev Sewers) > Hobgob(R): 490/0, Hob-jerky, Hob-Meat > Acid Frog(R): 885/0, Mentsol, Physisol > Armor Wasp(R): 880/0, Eyeball > Lucre Bug(R): 1760/0, - > Rotten Sod(R): 5480/146, Zetasol > Mullet(R): 2930/0, Aquasol, Aquasol S > Batrat(R): 1799/0, Fang > You'll get blown up, and wind up back in your cell. Go up the stairs, > and take the eastern exit out, and follow the path out of D-block. Back > to C-block. Hammer can outfit you with gear equipment now, but it won't > help you in the Battling Arena. The ethos store outside of your cell can > also help you now, but Hammer sells the exact same thing. > When you're ready, go talk to the receptionist and enter the bouts for > Day 2. You're opponents this time are Tin Robo, and Titan. By the way, > after a victory, you can press L1, and then rotate the camera angle with > left and right on your control pad to view Weltall. If you lose any > battles, the receptionist will just pretend that it never happened. so > don't worry too much. > After winning 2 battles, go back to D-block and rest up. The next > morning, head back to the battling arena, and win 2 more battles. Day > 3's battles are against W-Shaver and Musha. After winning, go back and > rest up again. > The next morning, you'll be greeted by Rico, and he'll also join > your party. When you're ready, take the west exit out, and go to the > sewers. > The water flowing out of the pipes do 3 damage to Fei, so jump over > them. The fans in the air also do damage, so avoid them also. > Cross the first bridge you see, going north. Turn east, and cross that > bridge also. Keep going east, and get the chest at the end for an > Aquasol S. Go back west, and turn north passing the bridge you came > from. This is the first murder scene. > Go back to the entrance ladder, and this time, head west. Follow the > path, skipping the bridge. At the end, pick up the chest for a Physisol. > go back, and cross that bridge that you just skipped. Head south to the > 2nd murder scene, then turn north. Follow the path until another bridge. > Cross it, and head west to pick up the Kislev map. Take the ladder down > on the other side. > Follow the path south, skipping the bridges, and pick up the chest for > Cool Shades. Cross the bridge right by you. Go up the ladder next to the > 'No Entry' sign. Follow the path northwest, enter the door, and keep > with the path. You'll run into the third murder scene. At the end is a > chest with a Knight Helm. Go back to the ladder and go back down, then > head southwest to the fourth murder scene. > Head back to where you came from, the ladder, and cross the bridge > next to it. Follow the path west, skipping the bridges. Cross the bridge > before the dead end to reach a save point. Skip the bridge, and follow > the path north until you hit some kind of machine. Examine it after > the talking to get the Sewer Keys. Back track to the save point, and > cross the bridge. You'll probably want to save also. Go back, and cross > the first bridge you come by, it should be heading northeast. Take the > path going northwest, and get the chest at the end for a Poison Guard. > Backtrack to the bridge, and this time take the path going southeast. > At the end of the path, go into the door. > Follow the path until the 2nd bridge, cross it. Go north, and examine > this pipe, it has sludge, but no murder scene. Remember this site. Keep > following the path, and pick up the Gallant Belt at the end. Go back, > and cross no bridges as you go the other way. Find the fifth murder > scene, and pick up the chest at the end for a Gold Nugget. Start > backtracking, and cross the first bridge you come by, it's next to the > short green guy. You can talk to him if you want. Head west after the > bridge, and get the chest at the end for a Zetasol DX. Go back and this > time, head east. Cross the first bridge you come by. Head southeast, > and pick up the Mentsol at the end. Turn around, and go north at the > bridge. Follow this path, and examine the door at the end. Go on in, you > don't fight the boss yet. > Hop over the pit, and pick up the Bell Amulet, then climb the pipes up > and pick up the Ether Veiler. Leave the room. Remember the site with > slime, but no murder scene, go there. Follow the west path, cross the > first bridge, then head northwest. Cross the first bridge you come by, > and head west, Follow this path, past the green guy, and pass the bridge > you come by, to the sludged pipe. Be ready, then examine the sludge, > you'll fight Redrum(murder spelled backwards). > ------------------------------------------------------------------------- > Boss Fight: > Redrum(R): 53000/500, - > You'll want Citan to Renki, then Suiseii, so that his fire attacks > won't sting as badly. He has 1 really annoying move where he kills you > and takes all your hp, so have some zetasols handy for this one. Don't > bother with spells, just concentrate on using deathblows, and save up > your AP if you want. He'll eventually go down. > ------------------------------------------------------------------------- > More scenes. > > > Chapter XXII-Battling Champ > No items > Enemies: > (Kislev Sewers)-if you decide to go there > Head back to your quarters, and rest up, might want to save also. Go > back to C-block, and win 3 fights in day 4, against Hatamoto, Fire Wheel > and Silver Star. > Hmm....Hammer tells you to save, what's that mean? You'd better save, > but the boss isn't that hard. Leave the block, and you'll be in the > paddocks with Citan. Eventually Wiseman will come, and you'll have to > fight him. > ------------------------------------------------------------------------- > Boss Fight > Wiseman(R): 0/0, - > I'll get around to boss fights in the next revision, but save your AP, > you're suppose to, then release a large AP combo thread. > ------------------------------------------------------------------------- > More scenes, seems to follow boss fights like a plague. Don't worry > about his hint too much, it's not important. > You'll wind up back in your quarters. When you're ready, head back to > the arena, and fight Stier, Rico. This fight'll be best out of 5. > > > Chapter XXIII-Gear Dock Raid > Stuff to get: > Insulated AR > Power Magic > Momento Chain > Knight Mail > 2000G > Master Key > Frame HP30 > Minigear > Survival Tent > Enemies: > (Kislev Sewers)-if you decide to go there > (World Map-Grassland 2) > Hobgob(R): 490/0, Hob-jerky, Hob-Meat > Pecking Duck(R): 612/0, - > Rain Frog(R): 885/0, Aquasol S > Rhino(R): 3360/0, Scales > (World Map-Forest) > Forest Elf(R): 288/0, Zetasol > Dwarf(R): 675/0, - > (Kislev Ventilation Shafts) > Batrat(R): 1799/0, Fang > Mechanic(R): 850/180, - > Hobgob(R): 490/0, Hob-jerky, Hob-Meat > Swordsman(R): 1692/89, Aquasol, Rosesol > Swordsman(R): 1692/433, Evasion Ring > You're now the 'Champ', so you get the spiffy room. Your collars are > gone. The next room is a savepoint and bed, you'll probably want to rest > up. Leave D-block, unless you want to visit the sewers or something. > You can do lot of stuff now. You can leave Nortune, via the red > pyramids. Nothing to do outside, besides fight random fights and visit > the Goliath Factory up north, but no point to do so, as there aren't > even fights up there, and you can't open any of the doors yet. > The other thing to do is go to A block. Here, you can find Big Joe > at the eastern side, talk to him. He'll offer to let you see something. > If you do, he'll take 5000G away from you, but you'll get an M Disc > later from him. If you don't pay him, you can pick up the M disc later, > by winning a lotta times at battling at the end of disc 2. I recommend > that you just pay the 5000G now. Also in A-block, you can meet the > doctor that you first met back in D-block. Go up the stairs of the > central building, and you'll be on the roof. There's a little opening > at the top that you can jump off, and right into some kind of wooden > pipe. Do so, and you'll meet the doctor again. There's also an > accessory shop in A-block, it's kind of hard to find sometimes, but > Hammer sold you the same stuff earlier, so don't worry about it. > Whenever you're done, head to the green pyramid smack dab in the > center of the Nortune sub-map. It's in the pink thing. > Inside, talk to the soldiers, and they'll let you in, you'll also > notice Rico following you. Before you go up the elevator, you can head > into the western room, and talk to the soldiers about the Goliath. This > will be used later. Take the eastern door, and follow the stairs down. > Talk to the man if you want, but enter the door at the bottom. The > southern door just leads you to the kitchen, so go to the western door, > the large one. Notice the chest in the northwestern corner, and the guy > next to it. Jump on his head, and reach the chest, then drop down and > talk to him. > Operate the crane with the panel next to him. You now are in control > of the crane, you can only move it left and right. Your goal is to try > to get the crane past all the obstacles, and all the way to the southern > side of the room. You need to get the crane on the western side of the > yellow truck thing, not the eastern side. You'll have to try to fit > the crane between the truck, and the green crate. If you succeed, jump > on the crane, and onto the lowered green crates at the end, and get the > chest on the inside. It's a Power Magic. If you get too frustrated, then > quit, it's not that important. > Go back to the main entrance, and take the elevator up now. The > southern door leads to the bridge of the place, what's it for, you'll > find out later on. You can't enter the room on the east, so head up the > stairs on the west. Go in the door, and talk to the Kaiser. More scenes. > This story here is kind of complicated, but the main idea is that Rico > is Sigmund's son. > You'll end up with Rico in your party. Before you leave the room, > check the desk on the northern wall to get a Momento Chain. Now, leave > the room. You'll lose Rico. Go back to the Kaiser's room, and pick up > the chest next to the organ for a Knight Mail. > Leave the central district, and you'll be in A-block. Walk up a bit, > and Hammer will greet you. He'll tell you where your gear is. Now would > be a good time to visit the old doctor, and get swindled by Big Joe, > both of which are optional. Go back to D-block. Walk a little in, and > some battlers will speak with you. One of them will give you 2000G. > If you think that things are ready, go take a nap. You'll wake up at > nighttime. Save before you leave. Leave the bar. Go west, then north, > and climb the ladder that you used back when you went to the sewers. > Turn south, and climb the boxes and ladder to the observation tower. > Talk to the Amazoness at the top. > You'll see the train coming, jump down so you land on it. If you fail > at any point during this sequence, you'll just have to redo, so don't > reset. Keep jumping northward, and get to the frontmost car. You'll > automatically jump. > You'll be in a room with a savepoint. Examine the southern door, and > see 2 soldiers come in. Both doors are inaccessible, so climb up the > crates, and into the exposed shaft. > At the first intersection, keep south, or turn west if you want to > look down the grates, it's optional though. Turn south at the next > intersection. Follow the path out of this shaft. > You can't use this door either, so jump onto the crates to reach the > other shaft entrance. At the first intersection, head west, or north if > you want to look down for more scenes. At the next choice, head west for > another scene, or just keep south to continue. Follow the path out of > this shaft. > Check the cabinet for the Master Key, and a Frame HP30. Leave the > room. Take the only other exit out of this room, a door heading north. > Leave this room also. This area has 2 other exits, the south leads you > back to a room you've already been to so take the northwestern door. > Check behind the counter in this room, you'll get a minigear, and > fight 4 Swordsmen. You could've skipped this of course. Head out of this > room via the north door, and back to your original room. Save if you > want, then head out the eastern door. > Follow the path and go down the stairs. Be sure to pick up the > chest for a Survival Tent. Leave through the west door, and into a hear > hanger. Be sure to talk to the automated gear shop before you leave. > Rotate the gear in the 1st hanger form the east twice, and it's Weltall. > Examine him, and you'll jump in. Save, and be sure to equip him with the > best things you got. Hop on one of the elevators, and leave the Gear > Dock. > ------------------------------------------------------------------------- > Boss Fight: > Rankar R(G): 946/0, Scales > Not too hard. > ------------------------------------------------------------------------- > More scenes. > > > Chapter XXIV-Night Purge > No items > No random enemies > ------------------------------------------------------------------------- > Boss Fight > Aegis Knight R(G): 5570/1000, - > Attack, don't bother with boosters. > ------------------------------------------------------------------------- > Boss Fight > SwordKnight R(G): 5570/1000, - > Attack, don't bother with boosters. > ------------------------------------------------------------------------- > Boss Fight > Clawknight R(G): 5570/1000, Beam Coat > Attack, don't bother with boosters. > ------------------------------------------------------------------------- > Boss Fight > Wandknight R(G): 5570/500, - > Wandknight R(G): 5570/500, - > Not too hard, you get Rico. > ------------------------------------------------------------------------- > You'll be offered a chance to save, use it. Outfit Rico with whatever > Gear parts you deem necessary. Notice that your gears were also > restored. > ------------------------------------------------------------------------- > Boss Fight > Hecht(G): 48106/20000, HP Drive > Ignore the cannon that comes out, booster and keep hiting the main > part, you should be able to kill it before it shoots anything, but even > if you don't, it doesn't hurt that much. > ------------------------------------------------------------------------- > And....more scenes. > > > Chapter XXV-Secret Weapon > Suggested party: Fei, Citan, 1 other > Stuff to get: > M Disk > Gold Nugget (x2) > 02 Cylinder > Extra Ar+3 > Mica > Enemies: > (World Map-Grassland 2) > Hobgob(R): 490/0, Hob-jerky, Hob-Meat > Pecking Duck(R): 612/0, - > Rain Frog(R): 885/0, Aquasol S > Rhino(R): 3360/0, Scales > (World Map-Forest) > Forest Elf(R): 288/0, Zetasol > Dwarf(R): 675/0, - > (Goliath Factory) > HarquebusMk10(G): 3200/200, - > NeoMushaMk100(G): 2988/200, - > Shinobi Mk0(G): 12000/1500, Simp Circuit > Mechanic(R): 850/180, - > Hatamoto Mk3(G): 5200/250, Mica > Leave the house after you regain control. If you haven't already, you > can go get swindled by Big Joe, then try to leave the block. If you > already got swindled by Joe, head back to where he was, eastern side of > the block, and check the dead end for an M Disk. Now, try to leave the > block. The only way out is south, so go there. Go ahead and pick a fight > with the guards, Rico'll finish 'em off anyways. > Joe in the world map will hint to you about the M disk, so get it now > if you haven't already. He'll also tell you how to change party members, > do so if you want to use Rico. > Whenever you're ready, leave Nortune via a red pyramid. There's a new > dot on your world map, try to get there. You'll have to first walk > around the river directly north of you, so go east and go across at the > bunch of trees. It's not a difficult path to get to the factory. You can > even use your gears. > This is obviously a gear area, but you still have the option to use > your characters alone, but I highly suggest that you don't follow that > path. There aren't any random fights yet. At the first intersection go > north, then follow the path until you find Hammer, he's in a gear. If > you intend to use Elly, you'll probably want to upgrade her 1500 HP > frame here. Walk past him and examine the large door north of him. > In this new area, just keep heading north, you'll go through some > set battles. The first is against 3 HarquebusMk10s. The next fight is > against 3 NeoMushaMk100s. The third fight is against 2 HarquebusMk10s. > be sure not to miss the chest on the right side after this fight, it's a > gold nugget. Go ahead and examine the large door at the end to advance. > This new area does have random fights, so be ready. Also, you can use > those Frame Hp10's, and 30's outside of battles. Just keep following the > path. At the first intersection, go south to save, otherwise keep going > east. At the next intersection, go east to pick up a 02 Cylinder, then > continue on the west path until another large door, enter it. > Another prearranged battle area. First fight is against 2 > HarquebusMk10s. Second against 4 Mechanics, and 2 Hatamoto Mk3s. Hop on > the elevator at the end of the area, and let the conveyor belt lead you > westward. In this next room, pick up the chest with an Extra Ar+3 by > getting off your gears. Then, press the flashing thingee on the east > wall to make the conveyor belt go the other way. > Hop back on the elevator, then jump on the conveyor belt at let it > carry you eastward. When you stop moving, hop down to ground level, and > hit the blue flashing thingee that's on the west wall. Hop back onto the > conveyor belt that you just turned around, and ride it all the way. Do > not go experimenting and jumping off, you'll just end up repeating > most of the process again. > This new area has 3 blue flashing thingees, and a savepoint. Save if > you want. The correct flashy thingee is the lone one on the southern > wall. One of the north wall ones will let down 2 chests, with a Gold > Nugget and Mica. Take the belt that you just changed, and wind up in an > empty room. Not much choice, head into the opening, and Fis-6 will pop > out. > ------------------------------------------------------------------------- > Boss Fight > Fis-6(G): 67284/15000, Ground > Booster, and kill, not too hard. > ------------------------------------------------------------------------- > Enter the opening now. There's a savepoint, use it if you want. Talk > to everyone, then Citan, and say that you're ready to go. Off the > Goliath goes. > ------------------------------------------------------------------------- > Boss Fight: > Grahf(R): 0/0, - > Even though you have gears, and he's alone, he's pretty buff. He'll > start the fight with a hp-halving attack on everyone except Elly. > ------------------------------------------------------------------------- > You'll be given another chance to save. You can talk to everyone, but > it's not required, just talk to Citan when you're ready. Again. > > > Chapter XXVI-Escape Ignas > No items > No enemies > You'll regain control in the remnants of the Goliath, with Elly. Check > the source of the rumbles, and it'll be Fei. > Now you'll be in control of Citan and Rico. You can explore around the > ship, but you'll ultimately want to visit Bart who is on the bridge. > Take note that the gear shop is selling better equipment. > > > Chapter XXVII-Adrift at Sea > No items > No random enemies > Now as Bart, talk to Citan and Rico. You can explore around the ship, > but Citan is in the Gear shop, and Rico is in the gear hanger with > Stier. > > > Chapter XXVIII-Men of the Sea > Stuff to get: > Lunar Rod > D Circuit > Serpent G Whip > Mica > Super Goggles > Mentsol > Premier Shoes > Deathblower 1 > No random battles > You'll finally regain control on the Thames. There's a save point > around you, use it if you want. There are two stores here on deck, an > item shop, and an accessory shop. Leave the deck when you're ready. This > is another sub-map. Go to either one of the pyramids that leads to the > Supply Entrance. > There are 4 chests in this location. > 1)From the beginning, jump across the black gun over the chasm rather > then going down the stairs. It leads north. Drop to your east, and > follow the path across the wooden plank, and knife. Jump on those > circular objects on your way to get the chest with a Lunar Rod. > 2)Go down the stairs from the original entrance, and take the southern > door at the base of the steps. Hug the western wall, and fall south > onto some crates, go north, and take the chest for a D Circuit. > 3)Go to the very northwest of the area, and jump on the lone crate. Use > the crate and jump over the fence thing right east of you. Fall in the > isolated area and pick up the chest for a Serpent G Whip. > 4)In the northwest corner, before the ramp, notice that there is a > thing coming by, right on top of you, with a chest on it. Act like > Mario, and jump to hit the thing, and the chest will fall right down. > It's a Mica. > In the northwest part of the area, there is a little kid standing on > the corner. If you talk to him, he'll offer to show you. Ask him to show > you and he'll teach you how to play speed, the Xenogears version. Beat > him in his own game, and he'll give you a Super Goggles. A good way of > winning is to pause the game, giving you time to think your next move. > In the northeast corner of the area, there is a person who'll sell you > gear parts. > When you're done at the Supply Entrance, take the Screw elevator, the > door in the northeast, and go to the third floor, the Beer Hall. Talk > to the boy on top of the white thing next to the savepoint for a > Mentsol. The guy in the southern corner of the room will play you cards > also. Beat him for a Premier Shoes. > If need be, take the southeastern door to the infirmary, and talk to > the doctor so that you can rest up. If you've beaten both the boy and > the person in the Beer Hall at cards, go to the deck, the place you > originally came from, Armor Ground, and talk to the Amazoness standing > atop the crates. She'll play you cards. Beat her, if you can, for a > Deathblower 1. You can also play her again, just for fun though. > Now, when all's ready, take the screw elevator to the fourth floor, > the bridge. Talk to the guy in red, the captain. Take the west door > and follow the captain into the Beer Hall. Talk to the captain there. > When he's done talking, look for him again in the bridge, you might > want to save first. Head back to the deck, and hop on your gears. > ------------------------------------------------------------------------- > Boss Fight > Haishao(G): 0/0, - > Booster, attack, heal when needed. If you're fully upgraded, this > shouldn't be too hard. > ------------------------------------------------------------------------- > > > Chapter XXIX-Friends Again > No items > No random battles > Now you're controlling Fei, Bart, and Citan. Maison in the Yggdrasil > is selling items, visit him if you want. The gears store has the same > things as it did earlier. When you're ready, head to the bridge of the > Thames, and talk to the captain. > > > Chapter XXX-Betrayal > Stuff to get: > LongDarkCoat > No random battles > What a gloomy chapter name. Anyways, with Fei, you can visit Margie, > who is in her room. That's the eastern room next to the entrance to the > gear hangers. You can also visit the gear store, or Maison. > When you're ready, head to the beer hall on the Thames. Elly'll come > back. With Fei and Bart, make your way to the engine room of the > Yggdrasil. Stop at the deck of the Yggdrasil and play Big Joe for a Long > Dark Coat. Here's where the name of the chapter comes in. When all's > done, talk to Citan twice. > > > Chapter XXXI-Ramsus' Attack > No items > No random battles > Go to the medical room, the room next to Margie's room. If Fei has > all of your best equipment, it's probably best to remove the better ones > and give him lesser equipment because you're going to lose him for a > while. Talk to Elly when you're ready. Exit the menu to start the fight. > ------------------------------------------------------------------------- > Boss Fight > Bladegash(G): 22428/3000, STR Drive > Fast boss, but you might not want to boost because there's another > fight afterwards. She wastes most of her time casting elementals on her > swords. > ------------------------------------------------------------------------- > Boss Fight > Haishao(G): 0/0, - > Miang's Gear(G): 0/0, - > You get no restore from the previous fight. Booster, attack, when > the Haishao takes a defensive stand, charge up your fuel or restore, > after it uses Tsunami, hit it again. > ------------------------------------------------------------------------- > Head back to the Deck now, with Elly and Bart, and go to the Armor > Ground. Here you'll meet up with Jesiah, Billy, and Primera. > > Chapter XXXII-A Young Priest > Suggested party: Elly, 2 others > No items > Enemies > (Enemies all over Ignas)-see above sections > (World Map-Sea) > Death Scythe(G): 16500/0, Fang, Scales > Breaker(G): 5800/300, Extra Ar+4 > Airwalk(G): 6900/300, - > Rapid Fire(G): 3250/200, Resp Circuit > Griffon(G): 12150/0, Fang > (World Map-Aquvy Islands) > Wels(R): 2400/248, - > Etone(G): 3000/450, Ether Ar > Planter(R): 2008/0, Bizfruit > Griffon(G): 12150/0, Fang > Mammoth(G): 3750/0, EhterStoneLg > Head back to the Yggdrasil. Margie will help you change party members > if need be. > Talk to Sigurd on the bridge to get things rolling. You now can > control the Yggdrasil. You can explore around the world. There is 1 > beach on Ignas that you can use, on the southern side. You can revisit > any of the places that you visited earlier. There aren't any really > important things to do, but you can visit Nortune, and see what happened > after you left. The Goliath Factory is inaccessible as Hammer isn't > there to open the main door. Nothing in Dazil. Bledivak is under martial > law, you can't get in. Only a couple of people in the control room in > Bart's Lair. Nothing to do in Nisan, besides to check their status, > they're fine. > If I were you though, I'd just skip the whole Ignas thing, it's > absurdly annoying, and useless to go there. If you're ever in need of > healing, just press square, then run down to the gear shop, and refuel. > When all's ready, go to the Ethos Headquarters. There are 4 dots on > the bottom left of your screen, the HQ is the north-most of those 4 dots. > Walk up a little, and Billy will confront you. Keep following him, as he > asks, he won't let you go anywhere else. You'll eventually find Fei. > Elly'll temporarily leave, so go explore the place. I'm not sure > exactly how to get Elly, but I think you have to explore all the rooms, > but Elly'll eventually come tell you Fei's situation. With Elly back, > go to the infirmary again. > > > Chapter XXXIII-The Orphanage > Suggested party: Elly, Rico, 1 other > Stuff to get: > Tag Badge > Book 1 > Book 2 > Book 3 > Enemies: > (World Map-Sea) > (World Map-Aquvy Islands) > Back on the Yggdrasil, do anything you need to. If you don't have Rico > in your party, get him in, just for a little bit. Go talk to Sigurd, and > launch the Yggdrasil. Your destination, the orphanage. This is the south > east dot of the Aquvy Islands. Babel Tower is also an option now, but > you can't actually go into the tower, just a quick view of how high it > goes. It's the center dot. > In the west part of the house, there is a fenced area, with a lone boy > standing there. Talk to him. Help him bring the chickens into the coop, > and get a Tag Badge. You can talk to the children around the outside of > the orphanage if want. When you're ready, go into the house via the > southern entrance. You should see Billy, but don't talk to him yet. > Instead, go up the ladder, and follow the path around to a young child. > Talk to him/her, and say 'Ok', and she'll give you the first book. > Go through the north door, and into the bedroom area. Check the 2nd > door on the east. I'm not sure how to get this door to open, but if it > doesn't, try reading the book to the child on top of the northern bunk > bed, or sleeping, fluffing the bed. Do either one of those, then leave > the room, and come back, then check the door. It should open now, and > the child will give you Book 2. > Now go into the 1st door on the east. This room houses Primera, and > another boy. Talk to the other boy, and if Rico is in your party, he'll > give you Book 3, but you lose the Bell Amulet, it was useless anyways. > You'll use all 3 books later. > Now, go talk to Billy. Citan will leave if he was with you. Go north > two rooms, and examine the bookshelf. > > > Chapter XXXIV-Reaper's Ship > Suggested party: Billy, Citan, 1 other > Stuff to get: > Penguin Coat > B&JM10S Ammo > Survival Tent > Cabin Key > Silver Beret > ShotG60 Ammo > Enemies: > (Transport Ship) > Wels(R): 2400/248, - > Abandon(R): 3203/350, B&JM10S Ammo > Shellbelle(R): 9670/0, - > After some dialog with Stone, leave the orphanage. You'll be back to > the Yggdrasil, go to the gun room, the room that Maison is in. After > the dialog is done, talk to Sigurd. > The next day, talk to Billy who is in the Gun Room. If you're going to > use Billy, you should pay attention to this little speech of his. > Elly is no longer mandatory, but Billy is. Maison is selling new > equipment. Leave the Yggdrasil, and you'll arrive on the transport ship. > In the first room, just head north, Billy'll knock the boxes out of > the way. After he pushes 1 set of boxes away, look on the east wall for > a red switch. That will turn on the lights. There's a chest in this > room, get it, it's a Penguin Coat. If you need to save, go through the > north door, otherwise, go up the ladder. > Head north, and go down the next hole that you come by. Pick up the > chest right next to the base of the ladder for a B7JM10S Ammo. Make your > way back south. Get the chest for a Survival Tent, then press the red > button. You can go back south and save. > Go north through the door. The first door to the west leads to a > shower, nothing special. The first door to the east has a pouch with > the Cabin Key in it. Nothing in the 2nd door to the east, pick up the > Silver Beret in the second door to the west. The third door to the west > has a ShotG60 Ammo in it. Nothing in the third east door. Examine the > door at the end of the hallway, leading north. It's rusted shut, so > you'll have to ram it down. Go to the entrance of the hallway, then run > at the door. It should open, follow the path and take the ladder up. > Take the path northward. At the end is a save point, use it if you > want. Just south of the save point is something that opens and closes, > hop in when it's opened. > ------------------------------------------------------------------------- > Boss Fight > Bloody(R): 25700/3000, - > Same as Redrum > ------------------------------------------------------------------------- > Leave through the southern exit, and you'll get into a fight with > a giant Wels, Billy will also get his gear. > ------------------------------------------------------------------------- > Boss Fight > Giant Wels(G): 77103/10000, G-M686 Gun > This guy gets absurdly strong if you keep hitting it with ethers, but > it's defense also drops down. Hit him with a couple, then pummel him > with your best attacks. > ------------------------------------------------------------------------- > > > Chapter XXXV-Burning Souls > Suggested party: Billy, 2 others > Stuff to get: > B&J M686 Gun > Gold Nugget > Aquasol DX > Seal Ar > Enemies > (World Map-Sea) > (World Map-Aquvy Islands) > (Ethos HQ) > Assassin(R): 3536/150, - > Assassin(R): 3307/120, Aquasol > Wels(R): 2400/248, - > If you want, you can go equip Billy's gear at the gear shop. Go to > Sigurd on the bridge when you're ready, and launch the Yggdrasil. Head > back to the orphanage. The southern room of the house has a bookshelf. > If you have all 3 books, examine it, the shelf will open. Move it all > the way out, and go into the back room and pick up the B&J M686 Gun. > Now, head back to the Ethos Headquarters. Something very horrible > happened here. Go north, throw the fence, and then through the western > door. Go all the way to the end of hallway, then enter the door going > west there. Inside, the cabinet is now moved, so you can enter it, use > it, and get down to the basement. Follow the path, and take the 2nd > door heading north, the door right before the metal sliding door. Follow > the stairs going up, and in the next room, pick up the pouch for a Gold > Nugget, then leave the room via southern exit, and pick up the two > chests there for an Aquasol DX, and Seal Ar. Go back down. > This time, go through the sliding door going east. You should > recognize this place, keep going east, the doors aren't locked anymore. > At the first intersection, go north, then go into the second and third > rooms. In one of them is a woman, talk to her twice. The other is Big > Joe, you mind as well save him. > Go back to the intersection, and this time go north, and follow the > path to an elevator, take it down. Take the path, and go into the first > door you come by, it's the Ethos databanks. Some very long dialog, and > it's somewhat important also. When you have control back, follow the > whole group into the north door. > > > Chapter XXXVI-Ocean Floor > Suggested party: Citan, Billy, Elly > Stuff to get: > B&JM686A Ammo > Sleep Guard > Panalphasol > Black Snake > Enemies > (World Map-Sea) > (World Map-Aquvy Islands) > (Zeboim Ruins) > Gebler Guard(R): 4400/200, - > Hammerhead(R): 3708/0, Eyeball > Shellbelle(R): 9670/0, - > Carrier(R): 7488/0, Zetasol > Phobia(R): 4095/2048, -; use heal to hurt them > You'll get to choose a new party, Citan's the mandatory person now. > Launch the Yggdrasil when you're ready, and head to the Thames, the > southwest dot on the map. Go to the bridge, and the captain will tell > you to go to the excavation site north of the Thames. Do so. By the way, > you didn't need to go to the Thames. > The excavation site is strait north of the Thames, there's a dot if > you talked to the captain. In the first area, just take the elevator > down. Just follow the path, through the guard, door, and elevator. In > this first area, go through the east door, the other two are duds. > Follow the path, until you get to a savepoint, use it if you want. > Go through the eastern door. At the intersection, go east, fight the > guard, then take the door southward, it's an elevator. Follow the path, > through the red room. Take the chest just west of you, it's a B&JM686A > Ammo, then go east and fight the guard. Keep with the path, beat up 2 > more guards, skipping the door going south. In the next area, take the > chest for a Sleep Guard. > Go back, and now take the door going south. Keep with the path, > skipping 2 side doors. Kill the guard at the end, and enter the door he > was guarding. Inside is a save point, and a chest with a Panalphasol in > it. Use the save point if you have to, then go back a room, and enter > the door going north. > Follow the stairs, then examine the door at the end of the stairway. > Execute the scan, it'll tell you to go back and reset. Go back up the > stairs and then head west, and enter the first door you see, it should > be going northwest. Take the chest for a Black Snake, then hit examine > the terminal, and reset it. Go back to the stairs, and enter the door > at the base now. > Follow the path to a room with 3 exits, 1 of which you came from. > Go through the door leading south, some dialog will show, then the door > will be opened. Go in. Before examining the test tube, check to see if > Elly has the Lunar Rod equipped, it'll help in the next fight. Examine > the test tube. > ------------------------------------------------------------------------- > Boss Fight > Tolone(R): 31164/5000, VIT Drive > Seraphita(R): 31164/5000, ETH Drive > Seraphita is really vuln to the Lunar Rod, make her take a nap early, > then just take out Tolone. > ------------------------------------------------------------------------- > > > Chapter XXXVII-Deep Sea Girl > Party: Citan, Billy, Elly > No items > Enemies > (Zeboim Ruins) > Start backtracking, all the way back to the first save point, not the > one with the chest that had the Panalphasol. It's very important that > you save there. Make your way back to the bridge, and you'll fight Id. > ------------------------------------------------------------------------- > Boss Fight > Id(R): 90534/5, - > This is probably the hardest character-sized fight you'll have to go > through. Id is super fast, and hits really hard. Also note that his > attacks are very similar to Fei/Wiseman's. This is where Billy comes in. > Have him cast Holy Light practically every round. Citan should be > charging for a large combo, whilst still hitting him somewhat hard with > non-deathblow attacks. Have Elly attack also. If you have Rico, he won't > do much. You mind as well try to Wild Smile if you have Bart. > ------------------------------------------------------------------------- > Leave the excavation site. > Fei's missing, you're suppose to find him. Go check Weltall's paddock > in the gear hangers. > ------------------------------------------------------------------------- > Boss Fight > Alkenshel(G): 132550/30000, E Circuit > Just sit tight for a bit, till something happens and it's armor no > no longer nullifies damage. During the time, charge your fuel. Don't > bother attacking. One you can hurt him, let loose everything you got. > ------------------------------------------------------------------------- > > > Chapter XXXVIII-Babel Tower > Party: Fei, best 2 gears > Stuff to get: > Ether Ar (x2) > Ether Veil Ar > Lite Ar+1 > Gold Nugget (x3) > Beam Jammer > Old Circuit > Ground > 02 cylinder > Wind Veil Ar > Veil Doubler > Ice Rod G > Fire Veil Ar > Stone Rod G > G-M10S Ammo > Gold Bullion > G-GG060 Ammo > Water Veil Ar > Enemies > (World Map-Sea) > (World Map-Aquvy Islands) > (Babel Tower) > Traffic Jam(G): 6000/350, - > Gun Drone(G): 19000/700, Lite Ar+1 > Fuel Tank(G): 5000/10, -; don't attack, they help you > Conjurer(G): 7500/550, - > Traffic Jam(G): 6000/1000, Ether Ar > The gear store has much improved equipment, you should really go > upgrade for the next area. Go to the last dot not visited yet, this is > Babel Tower. It's northwest of your current position. > This place looks humungous, but don't worry, just go inside. > In this first area, follow the thing your own till the end, then drop > down. Go into the tunnel thing. Go for a short bit, and grab the chest > for an Ether Ar. Now, fall down into the water. You'll end up at what > seems to be land. Head southward, and jump to the next platform via the > metal thing that forms a ramp. Go south again, and jump up to another > platform. There is a lowered section leading to the next platform, don't > take it yet. Stay on the platform, and get the chest with a Ether Veil > Ar. > Now go onto the next platform. There's an easy to spot chest, pick it > up for a Lite Ar+1. Head east, and jump onto the next platform. Head > south, jump onto the next platform. Keep going, and you'll notice a long > chasm, and a rope. This works better if you change the camera angle so > that you and the rope are parallel. Jump, and grab the rope. Swing to > the other side, if you fail, try again. > In this next area, follow the path, you'll notice a beam that's on a > hinge. The moment you jump on the beam, it starts dipping downwards. If > you jump, the beam will come back up, after it goes down. Do so, and > when you land, it should be going up. When it is, run to the other side, > and jump on top of the next platform to get the chest with a Thunder Rod > G. Fall down to the broken part of the tunnel. Go in the tunnel, and > head north. At the next opening, jump onto the chain, and you'll be led > up to the next area. > You can't fall off, but you can jump back onto the chain. There's a > tiny door at the west end of the northern wall. You'll have to get off > your gears and enter it. Pick up the chest at the end of the room for a > Gold Nugget. > Examine the sideways chair. After the sequence, leave the room, hop > on your gears, and drop down the western ledge. Examine the newly > arrived vertical train, and you'll enter it. Jump up the boxes, and to > a platform with 2 chests, pick them up for a Ether Ar and Beam Jammer. > Do as Fei suggests, and get off your gears and proceed to the upper > room via the handrails. Pick up the two chests in this area for a Gold > Nugget and Old Circuit. Jump up, and examine the eastern chair. > ------------------------------------------------------------------------- > Boss Fight > Miang's Gear(G): 0/0, - > Wyvern(G): 23652/300, - > Big surprise, you can't hurt Miang, but she continually heals Ramsus, > so keep smacking Wyvern till it goes down, boosters would help. > ------------------------------------------------------------------------- > You can only enter 1 door, the southern one, do so after you save, if > you want. Keep following the path until a ditch. Drop in, pick up the > chest for a Ground, then hop off your gears, and enter the door on the > northern wall. Don't drop yet, go all the way north and pick up the > chest for a 02 Cylinder. Now drop down, there's 2 chests, one on each > side of the lower level, pick them up for an E Circuit and Gold Nugget. > Examine the keypads(?), the things right in front of the chairs. One > will open the locks, another will tell you communications are on. The > third one will show you the mirror being turned around, take a very > good note of this place, you'll come back later. Hope back up, using > the chairs as leverage. > Get back into your gears, and use the pipes to get back up. Then, head > south into the next area. Just south of you is a chasm, fall into it. At > the bottom, go north a bit, and pick up the chests for a Wind Veil Ar > and Veil Doubler. Take the long path southward. > You'll arrive in a room with some kind of circular thing in the > center. Pick up both chests for an Ice Rod G, and Fire Veil Ar, then > exit through the south. Before going south some more, turn west, and > notice the bot, talk to it, and get some much needed refuels. > Continue going south on the western, lowered side of the area. Pick up > the chest under the bridge(?) for a Stone Rod G. > Go back north, and this time go to the upper part(eastern) of the > area. Head southward that way. At the end of the path, there's a green > thing, Traffic Jam. Jump on top of it, then fight it. After the fight, > it'll act as a moving platform. > Jump off where it no longer goes up. Head northward in this area, > being very careful not to fall. You'll have to jump at the edge of the > brown platform onto the lowered platforms. Here, keep going north. > Before fighting the Traffic Jam, get diagonally, northwest, and pick up > the chest. If that's too hard, use the Traffic Jam to get there, but > then you'll have to wait for it to come back down. The chest is a > G-M10S Ammo. Now go fight the Traffic Jam. > Jump off at the top, and go north. go a bit south, there's a chest > behind the rock slab, it's a Gold Bullion. Continue southward and beat > up the next Traffic Jam. > You'll enter a new area, jump off at the top again. Follow the path > northward. Behind the next rock slab is another chest with a G-GG060 > Ammo. Climb up the brown things, and at the very northwestern corner of > the area is a chest with a Flare Rod G. Drop down westward, and fight > another Traffic Jam. > Jump off at the top. Jump to your south, and pick up the chest for a > Water Veil Ar. Climb all the way up east, then take a leap of faith > southward, and hope you land on the Traffic Jam. Use the Traffic Jam, > and make your way southward. Walk up to the pipes at the very end, and > climb up. > New area. You'll probably want to save. Go southward just a bit. > ------------------------------------------------------------------------- > Boss Fight > Seibzehn(G): 60000/10000, Ether Ar+1 > Booster and kill. > ------------------------------------------------------------------------- > > > Chapter XXXIX-Sky City Shevat > Party: Fei, 2 others > Stuff to get: > Dawn Rock > Aquasol S (x2) > Aquasol DX > Charger A > Power Ring S > Dark Rock > Power Crisis > Panalphasol > Hob-Steak > Physimentsol > Samson's Hair > Yamato Belt > Hard Start > Speed Star > ETH DRIVE > VIT Drive > STR Drive > ETHDEF Drive > HP Drive > EP Drive > Chuchu Idol. > No random battles > You'll regain control in the docks. It's probably best to go west, and > talk to Maria, you'll learn about her past. At the main room, there are > two elevators. The big one to the sub-map of Shevat, and the southern > smaller elevator, those are the elevators here in Shevat, remember that, > that leads to the actual dock, Only Weltall is there right now. > When you're ready, take the elevator up to the sub-map. There are 3 > noticeable features right now, The 2 red pyramids, and the statue of an > angel. Before going into the city, walk across the bridge thing that > the angel is facing, and examine the side of Shevat, you'll get a Dawn > Rock. > Now go into the pyramid that leads to Aphel Aura. There are many > things here in the city. > 1)Chu-chu Store: Talk to chuchus if you want, I personally find them > repulsive. The one behind the counter sells you the best of items. > The gray chu under the balcony(?), will asks if everyone is nice on > the surface, tell him 'Not necessarily...', and (s)he'll give you a > 2 Aquasol S's, and Aquasol DX. If you have all 3 badges, go talk to > the yellow chuchu with a cane, and he'll give you a Charger A, and a > Power Ring S for them. The other cane-carrying chuchu sells equipment, > he's on the balcony. Before going on, talk to the chuchu standing on > top of the lamp, you'll have to jump off the balcony to reach him. > 1a)Aqua Paradise: Take the back stepping elevator in the Chuchu store. > Talk to the person here if you want. Take the western exit, the > eastern one leads to 2 people who tell you things about Shevat. In the > western side, talk to the old wo/man, and s/he'll teach you how to > fish. If you still have the spider web from Lahan, then you don't have > to buy one for 50G. Go back to the plaza, and jump on top of the > fountain and fish. If you talked to the chuchu atop the lamp, you > should get the Dark Rock from the fish. > 2)Lone House: In one part of the city, there'll be a stepping stone that > leads to a house alone, there's a hole in the side of the house. Go > inside. In front of you is a doll on a table, examine it for the Dusk > Rock. Before going down the stepping stone, there's a doorway just > northwest of the stone, go in, and go down the elevator, one of the > guys here sells you some nice gear things. > 3)Go back to the main entrance of the city, and take the stepping stone > that's under the arch down. Here, save if you want, then take the > stairs going down. Leave the building, and take the stepping stone > there. You should fix it and use it. After a long ride, you'll wind up > in a sealed room. Check the tables for a Power Crisis, Panalphasol, > Hob-Steak, Physimentsol, Samson's Hair, Yamato Belt, Hard Start, Speed > Star, ETH DRIVE, VIT Drive, STR Drive, ETHDEF Drive, HP Drive, EP > Drive, and a Chuchu Idol. > If you want, you can explore the city. You'll ultimately want to go to > the lone house, the one with the hole, and go upstairs. There's a room > upstairs where the hole is, visit it. you can check the various items > there to get more story. Then, leave the house, and go back up the > stone. Go north, then west, and talk to the lone old man. Tell him that > you're waiting for Maria. > Go back to the lone house, upstairs, and into the room with the hole. > Examine the horse. After the dialog, leave the city, and back to the > sub-map. Examine the angel statue, and go up to the palace. Before going > into the door, talk to the people around the place. This is a great > place to learn about the background of the world. You'll even see Yui > here. One of the rooms is also your guest room. > When all's ready, enter the main doorway. You'll see Wiseman and Maria > here, talk to them if you want. The two side doors don't lead to > anything yet, so keep going north. Talk to the Queen. > Go back to your guestroom, and take a nap. > In the morning, go talk to the queen. Tell her that you will help, > not much other choice. > > > Chapter XL-Intruder Alert! > Party: Fei, Maria, 1 other > Stuff to get > Shevat Map > Queen's Rod > Battle Apron > Ruby Helmet > Aquasol DX > Rosesol DX > Economether > Whip Lasher > Enemies > (Shevat Shafts) > Gimmick(R): 7681/1111, - > Tears(R): 13785/1111, Lite Alloy > Forbidden(R): 12912/5, Gold Nugget; try to kill each in 1 turn > Maria is now a mandatory member, whoopee. About the only thing you can > do with her is to check out her gear and drool over it. Really though, > best use is to either use her spells, which she probably doesn't have > any yet, or have her use healing items, you won't miss the 6 max damage > that she can do. > Leave the Royal Hallway, and a chuchu will approach you. It'll sell > you the same stuff as you could've gotten in Aphel Aura. You can go back > to your room to rest up and save. > Leave the palace, and go to the dock, you'll end up going into the > emergency shaft. > At the first intersection, turn west, and pick up the chest for the > Shevat Map at the end. Go back, and go east at the intersection. Take > the exit at the end of that path, then go all the way down, and into the > next area. > At the first intersection, go east to get the Queen's Rod. Go west, > and go down the elevator. > In the next area, follow the path, and hit the first crystal that you > come by. Jump on the windmill that's right next to the crystal, to the > east. Take it to the other side, follow the path, and take the elevator > at the end. > At the first intersection, follow the path south, keep going, ignoring > the next intersection. Pick up the Battle Apron at the end. Go back to > the second intersection that you came by, turn west, and take the first > door you see. Go up the stairs. Follow the path, each turn will get you > items; Ruby Helmet, Aquasol DX, Rosesol DX. > Go back down the stairs, and back into the previous area. Keep west, > and take the first turn west. Go into the door, and down the stairs. > Talk to Joe if you want. > Go south. At the first intersection, go all the way south for an > Economether. Go back, go east, then south and pick up the Whip-Lasher. > Go back to the intersection, and go all the way north, and take the > elevator down. > Save if you want. Go east from the elevator. Follow the path to the > next windmill. Jump on, you'll have to go through 2 of them. Go down > the elevator on the next platform. > Follow the only path that's presented. At the intersection, west leads > to a save point, go south and go down the manhole. > The elevators aren't working, so take the door west. Keep going to the > Seibzehn hanger. > > > Chapter XLI-Raid of Shevat! > Party: variations > No items > No random battles > You'll have to split your teams up. Here's the rundown of enemies: > 1)Generator 1: Solaris Guard (x6), Littlefoot (x2)-Probably Elly, her > Aerods can finish the guards quick. Do not use Rico, he's too slow. > 2)Generator 2: White Knight (x3)-You're somewhat good gear, someone with > good armor, the Knight's aren't that strong > 3)Generator 3: White Knight (x2), Citadel-Someone you've been upgrading > 4)Generator 4: White Knight (x2), Avalanche-Your fastest, Heimdall, only > if you upgraded, if not, someone else. > It's not too late to go upgrade your gears, you can go talk to that > chuchu. You might also want to save. Take note that Margie is also in > your room now, you can change groups. You can also go explore Shevat. > Go back to the Queen's room, and say you're ready. > ------------------------------------------------------------------------- > Boss Fight-Generator 1 > Solaris Guard(R): 2400/500, Rosesol (x6) > Littlefoot(G): 300/0, Silver Ar, Silver Ar+1 (x2) > Take out those annoying guards with Aerods, then pound the littlefoots > down. Boost isn't needed. > ------------------------------------------------------------------------- > Boss Fight-Generator 2 > White Knight(G): 2800/500, Ether Ar (x3) > These guys are extremely quick, but not too strong. If you have good > armor, they should do very little, or no damage to you, so just sit > back and hack away. If you want, you can boost. > ------------------------------------------------------------------------- > Boss Fight-Generator 3 > White Knight(G): 2800/500, Ether Ar (x2) > Citadel(G): 4400/20000, Gold Plate > If the Knights don't do much damage, ignore them and go for the > Citadel first. It isn't very fast, so boost up and try to kill it as > fast as possible, then take out the Knights. > ------------------------------------------------------------------------- > Boss Fight-Generator 4 > White Knight(G): 2800/500, Ether Ar (x2) > Avalanche(G): 4800/20000, Noise Filter > Same strat as 3. Use the Gold Plate you got from the last fight. > ------------------------------------------------------------------------- > Boss Fight > Achtzehn(G): 200000/0, - > He'll let you kick his ass at first but.... > ------------------------------------------------------------------------- > Boss Battle > Achtzehn(G): 30000/10000, Wizardry Ring > You'll probably want to booster up. This isn't hard, Seibzehn can > easily win. > ------------------------------------------------------------------------- > You are not suppose to go around Shevat looking for Gaspar, if you do, > that's your loss. He already removed your limiters, you should now have > 7 AP in battle, and enable the elemental deathblows for all your > characters. > > > Chapter XLII-Protect Niasn! > Party: Fei, Bart, 1 other > Stuff go get: > Desert Worm > Deathblower1 > Enemies > (Enemies all over the world)-You have a lot of options > (World Map-Forest 2)-If you decide to explore > Lil'Allemange(R): 2207/0, Eyeball > Tusk-Tusk(G): 9500/0, Ivory > Planter(R): 2008/0, Bizfruit > Slugger(R): 1500/0, Speed Shoes > (World Map-Grassland 3)-If you decide to explore > Slugger(R): 1500/0, Speed Shoes > Planter(R): 2008/0, Bizfruit > Tusk-Tusk(G): 9500/0, Ivory > Croaker Tribe(R): 2155/0, Fang > (World Map-Dirt)-If you decide to explore > Griffon(G): 12150/0, Fang > Mammoth(G): 3750/0, EhterStoneLg > Wels(R): 2400/248, - > Etone(G): 3000/450, Ether Ar > Planter(R): 2008/0, Bizfruit > (World Map-Snowfield)-If you decide to explore > Golem(G): 4500/0, - > (Nisan) > Shakhan Guard(R): 6518/45, - > (Nisan Mausoleum) > Shakhan Guard(R): 6528/65, - > Shakhan Monk(R): 1101/500, Rosesol > Freelancer(R): 8700/500, Aquasol > A lot more places are opened for you to explore, including the islands > in the northwest, and southeast of the map. Look up to see what enemies > you fight there, that's all you can really do. The only thing to note is > the sluggers. You can get Speed Shoes from them, probably one of the > better accessories in the game. If you try to get it right now, it's > absurdly hard to actually get one from them, but they're somewhat common > compared to later in the game. However, later in the game, with the > trader's card, you're guaranteed to get one. The choice of trying to get > one is up to you. > First off, go back to the Yggdrasil, it can now fly. Something import- > ant to note: you can go reverse while flying, hold down R2, then hold > triangle, and you'll go in reverse. Also, you have lost the ability to > go on sand, and water. > With the new Yggdrasil III, you can go back to Nisan with ease, do so. > You'll have to fight your way in, just some Shakhan Guards. Your goal is > to kill all the guards. > With control of Fei, Bart, and another, you can prepare. The item shop > has no clerk, but you can still pick up items/equipment. > When ready, leave via the northeastern exit, the one across the > bridge. From there, travel along the path, and talk to Margie. Take the > stairs all the way down, and a sequence will happen. > Let Margie open it, otherwise, look around the metal thing for a panel > to come down. Go on inside. More fights. > When you have control again, take the elevator directly north of the > entrance. Follow the path presented, and into the door. After the > sequence, go north again. At the first intersection, go west, and into > the door. It's kind of hard to see, but there's a chest next to the save > point, pick it up for a Desert Worm, then save if you want. Go up and > check one of the monitors, just some dialog. > Take the northern exit out of the red room. Follow the path, and turn > east, then go up the elevator. In the next area, go west, and turn > northwest at the intersection. Go in the door at the end. In the next > area, go forward, skip the first and second doors that you come by, and > enter the third door. Go all the way to the end of the hallway and pick > up the chest for a Deathblower1. Go back, and into the second door. > Follow the hallway, and enter the first door you come by, it should > be facing northwest. Save if you'd like, then check the eye-scanner > thing in the center of the room. Exit the room, and enter the next door > in the hallway. This one should lead southeast. You're now in an large > room. Make your way to the large opening that's facing southwest, and > enter it. > When the dialog is over walk forward, and examine the plaque. After > even more dialog, go all the way back to the control room, the red room. > Now go examine the monitors. Things were going too good anyways.... > Run all the way back to the jaspar lock, you'll have to fight guards > along the way. You'll be captured along the way. When you regained > control, you can save again, but go into the central area, where the > omnigear was. > ------------------------------------------------------------------------- > Boss Battle > Neo Etone(G): 15255/5000, Seal Barrier (x2) > This is just a battle to show you Andvari, if it was hard, then you > really should get some better equipment. > ------------------------------------------------------------------------- > > > Chapter XLIII-Gate1 -Margie > Party: Fei, Bart, Maria > No items > Enemies: > (World Map-Grassland) > You'll probably want Seibzehn for this, talk to Maria if you want to > change. Head west on the world map, you'll see the cave opening. Go in. > Follow the path. > ------------------------------------------------------------------------- > Boss Battle > Neo Etone(G): 15255/5000, Seal Barrier (x2) > Easy > ------------------------------------------------------------------------- > Go on into the next door > ------------------------------------------------------------------------- > Boss Battle > Shakhan(G): 218343/30000, Ether Ar+1 > Grahf...This is one of the harder gear battles. When he's countering > your attacks with healing, only attack with Bart and Maria, they can do > over 1000 damage, otherwise, his HP will be going up, rather than down. > Just keep hitting him at first, he doesn't counter yet, and he can't > hit you back quite yet, but when he disconnects, it'll hurt. > ------------------------------------------------------------------------- > Leave the cave. > > > Chapter XLIV-Gate2 -Babel > Party: G1-Fei, Citan, Elly G2-Billy, 2 others > No items > No random battles > Fly the Yggdrasil to Babel, luckily, you start off relatively high. > Go into the only door that you can, save if you want first. > You can change G2 around, get your best gears, Bart, and Maria. > With G1, follow the path to a pit. Drop down, get off your gears, and > enter the small door. > ------------------------------------------------------------------------- > Boss Fight > Bladegash(G): 25512/5000, EP Drive > Marinebasher(G): 25512/5000, ETHDEF Drive > Take out the Marinebasher first, it's weak against fire, so use > Elly's Ether Machine. Afterwards, just concentrate on Bladegash. > ------------------------------------------------------------------------- > Boss Fight > Skyghene(G): 25512/5000, VIT Drive > Grandgrowl(G): 25512/5000, ETH Drive > Smack as hard, and fast as you can, but don't waste too much fuel, you > have another fight. > ------------------------------------------------------------------------- > Boss Fight > Bladegash(G): 25512/5000, EP Drive > Marinebasher(G): 25512/5000, ETHDEF Drive > Same as before. > ------------------------------------------------------------------------- > Boss Fight > Skyghene(G): 25512/5000, VIT Drive > Grandgrowl(G): 25512/5000, ETH Drive > Sane a before > ------------------------------------------------------------------------- > > > Chapter XLV-Gate3 -The Deep > Party: Fei, 2 others(best gears) > Stuff to get > Mermaid Mail > Dark Rod > Deathblower2 > Enemies > (Underwater) > Merman(G): 9504/500, - > Medusoid(G): 7500/0, - > Death Scythe(G): 30321/0, Fang > Aragonite(G): 14888/3000, - > Salvager(G): 7200/0, -; don't attack these guys > Head to the Thames, you can't land in the water, so fly low. Go to the > bridge and speak with the captain. Go down to B1F, and buy some new > gear, it's better than what you have, that or check the Yggdrasil Gear > store, it's selling the same thing now. > Go back to the Yggdrasil and talk to Sigurd and tell him that you're > ready to go to Sargasso. > You can turn back to go back to the Yggdrasil. The best way to swim is > to keep jumping rather than walking. go forward, and at the first inter- > section, go right. Follow this path. At the next intersection, go right > again. Follow that path, and it looks like a dead end, but jump upwards. > Here, collect the chest for a Mermaid Mail, and save. > Go back to the intersection, and go left. Follow that path. In the > next area, there's a fast moving current. Try to get to the other side > while the current isn't pushing. Best way is to keep pushing jump. > Follow the path until you're in a cavern. Pick up a Dark Rod in one > chest, the other is empty. Go back to the current, and this time, take > a right, the side where the current use to be. Follow the tunnel, and > eventually, you'll be pushed by a current. When you're stopped, go > forward. > Pick up the chest here for a Deathblower2, then enter the door. > ------------------------------------------------------------------------- > Boss Battle > Crescens(G): 253260/10000, - > Don't skimp out just because of the music, give it all you got. This > shouldn't be too hard of a battle. You'll probably want to boost up, > Crescens is a very fast gear. > ------------------------------------------------------------------------- > > > Chapter XLVI-Into Solaris > Party: Fei, Elly, Citan > Stuff to get: > Work Permit > Aquasol DX > Tickets > Enemies: > (Solaris) > Security Cube(R): 1500/1000, - > When you're ready, go back to the Queen's room, and tell Citan that > you are ready. Once you're in Solaris, there's no backing out. > Walk left a bit, then walk between the 2 pods shown. Fei'll get sucked > away. Leave the pod, and some dialog will show. Explore the area a bit. > One thing to note, 12-3-6, go there, you'll meet Samson. Next go to > 10-4-1, Elly's there. After getting Elly, go back to 12-3-6, and talk to > Samson, he'll give you the work permit. > Go to the watchtower, and talk to the guard, he'll let you in now. > Take the path. Don't go on the first elevator, and keep going. Take the > second elevator. On the next floor, go northeast and into the door. > This whole floor is very annoying. Don't be in the same line of sight > as the triangle things, even if their back is facing you. Make your way > to the southwest side of the area. There's another door here, take it, > and go up the elevator. Go northeast a bit, then take the elevator back > down. Pick up the chest for an Aquasol DX. Go back up the elevator. > Take the northeast path out of this area. Go onto the next area after > crossing the ID checker. Here, there's another checker, go by it and > into the door. You're now in Etrenank(?). > Things to note are: Equipment/Item Shops, some nice equipment if you > have the money. One of the entrances is a hotel(?). If you take the > elevator up, and then the southeast door, there'll be a person with a > bad back who'll give you their tickets. you need them. After getting the > tickets, go to the ceremony, the entrance is south of the hotel. The > guard in black is in front. > > > Chapter XLVII-Escape Solaris > Party: Fei, Elly > Stuff to get: > Aquasol DX > Feathered Cap > Psycho Rod > Enemies > (Solaris) > When you regain control, walk forward, west. Skip the first bridge, > but take the second. Continue westward. Climb the ladder, and keep > going. Take the next bridge that you come by. Here, try to walk on the > small rods, if you don't, take the ladder back up, then keep going. > Take the south side of the water and keep going. At the next bridge, > take it, then turn around, go back east, and pick up the Aquasol DX. > Afterwards, keep going. At the next ditch, you'll have to balance > across the rods. At the next bridge, cross, and turn back east for a > Feathered Cap, then turn back west, and keep going. You'll reach a > ladder at the end, use it to climb up. > Walk just a bit southwest, and up to the gates of the house. Go on > into the house. > After some scenes, leave Elly's room. First, go to the northeast room > on the lower level of the house. Talk to the lady in there for a Psycho > Rod. The other room on the lower side is just Elly's mother, go there > and talk to her if you want. > You'll ultimately want to go to the mid-elevated door going northwest. > If you haven't talked to Medena yet, you'll have to before you can > enter. Examine the main desk in the room. > > > Chapter XLVIII-Lone Wolf > Party: Fei > Stuff to get: > Army Cardkey > Hob-Steak (x2) > Aquasol DX > Gold Nugget > Gold Bullion > Enemies > (Solaris Dust Chutes) > Security Cube(R): 1500/1000, - > Solaris Guard(R): 2400/500, - > You can't do much in Etrenank anymore, you don't understand a thing, > except for Big Joe in the hotel. > Make your way back to the building that you entered the city from, the > store(?) that you came form after all the ID check stations. You'll meet > up with Citan here as you try to leave. > With Citan back, you can again talk to the people of the city, but > it's pretty useless. > Try to make your way back to the 3rd class area, through the same way > you came in. Between blocks 11 and 12, there's a dust chute, go in. > There's a tunnel, you can't go in yet though. Exmaine the green flashing > panel to your east. > Now, in some kind of crazy flashback, leave Elly's room, and you'll > get the Army Cardkey. > With the card, check the green panel. Go up, and northwest, then into > the door. Climb all the stairs, and enter the door at the top. In this > next area, there's a huge fan in the center. Don't touch it, it'll hurt > you. Push the peice of metal on the west into the fan. > Before dropping down, turn the camera angle so that you can see a > ladder and a doorway under where the fan use to be, it's on the north- > west side of the pit. Drop down, and try to get onto the ladder, then > just enter the door. If you fail, try again. > At the first intersection, go southeast for a Hob-Steak, then north- > east amd into the door. Go northeast a bit, and before going down the > stairs, jump northwest, over the boxes, and pick up the Aquasol DX. > Drop then, then go through the northwest door. After the sequence, move > on to the next area. > Take the ladder to your west. Go all the way to the other side, then > turn northeast, and pick up the chest for another Hob-Steak, then enter > the door. Examine the control panel on the northeast. First off, hit > Input Code, then just end inputting, a chest with a Gold Nugget will > drop. > I'm not sure how this thing works, but here's a crude estimate. When > There are 4 blocks on the top line. If you hit 1, the first block will > either disappear, or appear. When there is no block, the value is '1'. > When there is a block, the value is '0'. Make all the blocks disappear, > or 1111, and a Gold Bullion will drop down. 0101 is the thing you're > looking for though. > After shutting off the scanner go back the the previous room. Run onto > the westmost conveyor belt, and head northeast on it. Get off at the > next ramp and head into the northwestern door. > > > Chapter XLIX-Krelian's Lab > Party: Fei, Elly, Citan > Stuff to get: > Zetasol > Gold Nugget (x3) > Aquasol DX (x4) > Survival Tent > Hob-Meat (x2) > Muscle Belt > Scales > Angelic Robe > Eyeball (x2) > Hob-Steak > Extra Ar+6 (x2) > Survival Tent (x2) > Silver Ar+1 (x3) > Deathblower3 > Ether Veiler > Dark Helm > Dark Armor > B&J M686S Ammo > Extra Ar DX > Sonic Wave > Speed Ring S > Enemies: > (Solaris Dust Chutes) > (Krelian's Lab) > Orphan(R): 8829/1, Alphasol > Security Cube(R): 1500/1000, - > Solaris Guard(R): 2400/500, - > Dorothy(R): 17830/184, Rosesol DX;(heal hurts her) > Neo Wels(R): 6338/125, -; Try to kill them ASAP, they kamikaze > Bloody Bros(R): 25701/3000, -; they can kill you with 1 attack > Yes, those are humans. Head southwest, and pick up the chest for a > Zetasol. Head all the way southeast, then turn southwest and pick up > the chest for a Gold Nugget, then leave the area via the southern exit. > Save if you want, then enter the smaller door. > Take the elevator up, then follow the path to a room with a spiral > stairway. The only doorway you can use is the northeast one, so go into > that one. Follow the path, and turn southeast. Enter the door, and pick > up an Aquasol DX at the end of the room. > Go back and continue northeast. The next door has a save point, and a > Survival Tent. You can also learn about memory cubes if you check one of > the panels. Go back and continue northeast, and into the door. Follow > the darkened path, and examine the button in the center. Follow the > path out of the room. Follow the next path, and into the door. > Here, you'll see a lot of people in cages. In these rooms, you can > open the cages with the buttons next to it. You'll have to fight a > monster for the chest though. After finishing each room, head onto the > next. > Cage 1: Hob Meat; Neo-Wels (x4)-Kamikaze for about 300 damage each > Cage 2: Muscle Belt; Orphan-sucks EP, lots of HP > Cage 3: Scales; Neo Wels (x4) > Cage 4: Angelic Robe; Dorothy-Heal her > Cage 5: Eyeball; Neo Wels (x4) > Cage 6: Hob-Steak; Neo Wels(x4) > I think the enemies might be different each time, not sure. > After the second room, head into the next area. Turn southwest at > first chance. Take the smaller door here for an Extra Ar+6, and the > bigger door for an Eyeball. Go back and continue the main hallway. The > next stop has a Gold Nugget and Hob-Meat. > Go back to the main path. Follow it, and enter the first door you come > by, it's going southeast. Pick up the Aquasol DX and check the southern > panels to shut off the security lock. Go back to the main path, and > follow it northeast and into the door. Your back in the spiral stairway > room. Now, go up the stairway, and follow the path into the door, > picking up the Aquasol DX and Survival Tent. > At the intersection, continue southeast and into the door. There's a > chest to your side with a Silver Ar+1. Continue southeast and into the > door. Again, into another door. Don't miss the chest in the southern > corner, it's another Aquasol DX. > Go into the northeastern door, into another cage room. Before > attempting to trek through numerous monsters, make sure you're healed. > One of these is 2 Bloody Bros. The 2 chests in the cage hold a Death- > hlower3, and an Ether Veiler. > Go back southwest, and into the other door. Save before you go on if > you wish. Just keep following the path presented. > At the next intersection, go southwest. Turn southwest when you get > the chance, and enter the door. There's a Dark Helm in this room. The > audio password can also be found here, but you have this FAQ. Go back > to the main path and enter the next door. A Dark Armor can be found > in this room. Go back to the main path, and enter the last door. There's > a chest with a B&JM686S Ammo in this room. > Go back to the intersection, and go the northeast path. At the door, > input up, down, up, left, right, then enter the door. > Turn southwest, and follow the path. Enter the first door you come by. > Follow the path upwards, and pick up the chest for a Survival Tent. Go > all the way up, and into the door at the top. Go northwest, and pick up > the Extra Ar DX. Head southeast, and into the second door you come by, > skipping the one you came out of. Follow the path downwards and pick up > the Extra Ar+6. Go all the way down, and into the door. Head southeast, > and into the next door. Follow this path up, picking up the Silver Ar+1, > and into the door at the top. Head southeast. > At the intersection, head southwest, and into the door. Take the chest > on the other side of the room for a Sonic Wave. Go back, and head south- > east. Take the next door for another Silver Ar+1. The door after that > has a Gold Nugget. Go back and follow the main path again. At first > chance, turn southeast and into the door. Take the chest for a Speed > Ring S. You can check out the holograms of yourself if you want. Go > back to the main path, and follow it into the next big door. > Last person I expected... Anyways, enter the only door you can, to > your southeast. > > > Chapter L-Tears for Fears > Party: Fei, 2 others > Stuff to get: > B&JM686S Ammo > Pnalaphasol (x2) > ShotG70 Ammo > Aquasol DX (x2) > Survival Tent > Enemies > (Krelian's Lab) > Follow the path southwest. Go southwest again, and into the door. > You can change your group with the blue cube, and save with the yellow > one. Citan can now use his swords. > Take the southeast door. Enter the first door you come by, it should > be going southeast. Pick up the chest for a B&JM686S Ammo. Go back to > the save point/blue cube room. This time, take the southwest exit. Here, > turn northwest, and into the door. Follow the path, most of these doors > are fakes. Take the last door on the northeast wall, this one will lead > to another save point, and a chest with a Panalphasol. > Leave the room. Finish the path, and take the door going southeast. > Skip the first intersection, and keep going southeast, and into the door > at the end. In the next area, walk up to the next intersection. It's a 4 > way. Go south. Take the first door eastward for a ShotG70 Ammo. Go back > to the main path, and keep going south, and into the doorway at the end. > Keep going. > In this next area. Follow the path southwest, and turn with the path. > Ignore the intersection, and keep going northwest. There is a door on > the northeast wall that you can open, go in and get the Aquasol DX. > Leave the room and continue northwest. At first chance, turn southwest > for a Panalphasol. Go back northeast, then southeast. Turn southwest at > the intersection. Go southwest again at the next intersection. There's a > door on the southeast door that you can open, go in and pick up the > Aquasol DX. Leave the room, and go southwest. At the next intersection, > go southwest again, and enter the door at the end of the hallway. > Keep with the path. In the green area, go southeast at the first > intersection. At the next intersection, go southeast for a savepoint, or > keep going southwest. Go northwest at the next intersection and puck up > the Survival Tent. Go back southeast. Take the door at the end. > Looks like your long journey into Solaris is about over. You can talk > with your friends. Be prepared for a boss fight also. Head southwest > when you're ready. I've always hated Hammer.... > ------------------------------------------------------------------------- > Boss Fight > Grahf(R): 139208/0, - > Executioner(R): 139207/0, - > Luckily, Graphf's attack doesn't half your HP, but it still hurts. > He's also alarmingly fast, if you have Citan, Use Renki/Senkei if you > have it. Executioner has some pretty strong Ether. Concentrate on one > first. > ------------------------------------------------------------------------- > End of Disc 1. > > > ************************************************************************** > W A L K T H R O U G H D I S C 2 > ************************************************************************** > > Chapter LI-Shot Down! > Party: Fei, Elly > No items > No random battles > After the narration scenes you get control of Fei. Follow Taura out > of the room, and there will be another scene. Go talk to Taura, then go > outside and meet the emissary. You'll acquire Weltall-2, which has the > special ability system-id, which is by far the most useful special > ability in the game, as it puts you into hypermode for 1000 fuel. After > a few more scenes, you fight Ramsus. > ------------------------------------------------------------------------- > Boss Battle: > Vendetta(G): 0/0, - > You start out in hypermode, just pound away. Once hypermode runs out, > use system-id and finish the job. It is very difficult to lose this > battle. > ------------------------------------------------------------------------- > A few more narration scenes will occur. > > > Chapter LII-Break the Seal > No items > No random battles > After a brief scene, you fight against an enemy battle station with an > extra gear character, Super Dimensional Gear Yggsadril IV (robotech, > anyone?) > ------------------------------------------------------------------------- > Boss Battle: > Ft. Hurricane(G): 32367/50000, - > This battle is a lot of fun. Yggsadril IV has 99,999 HP, 9,999 fuel, > and an output of 100. You inflict massive amounts of damage, and have a > limitless supply of hit points. Yggsadril IV also comes equiped with the > special attack Ygg. Cannon, which for 9,000 fuel, will inflict 9,999 > damage. Using this attack will speed up the battle quite a bit, as if > following a couple of normal hits, it will finish off the boss. No > challenge whatsoever here. > ------------------------------------------------------------------------- > After a few scenes you will have to select your party. Bring your best > people as it is just for a boss fight. It might help if you bring Billy, > Rico, or Emeralda, as their level 7 attacks are not elemental based. > ------------------------------------------------------------------------- > Boss Battle: > Sulfal Mass(R): 89859/30000 > Sulfuls(R): 1833/0, Pilot shield, Gold nugget, Gold Bullion (x4) > This battle is a little more challenging then the previous ones. First > kill 3 of the sulfals. If you kill all 4, the Mass will preform an > instant death attack each round. The Mass is imune to elemental attacks, > so most characters level 7 deathblows will not work. Billy, Rico, and > Emeralda each have non elelmental level 7 death blows, so they can > utilize them. Other characters should just save up for a combo. It has > been said that the Mass will kill off the other sulful and start using > the instant death attack if you take too long. I haven't seen this, but > just in case finish up quickly. > ------------------------------------------------------------------------- > Some more narrations and cut scenes will ensue, including a long > awaited anime scene! > > Chapter LIII-Soul Vessel > Stuff to get: > Zetasol DX (x2) > King's Helm > Gold Bullion > Wizardry Ring > Survival Tent > Enemies: > Defenser(R): 10512/1000, Eyeball, Cast Armor > Death Eater(R): 30000/0, Evasion Ring > You start out in anima dungeon #1, upgrade gears at the robot, but > don't spend money on Billy. Head North, get the treasure's, for a > Zetasol DX and a King's Helm, then dismount your gears and enter the > building. > Head west and get the treasure, it's a Gold Bullion. Then head east, > enter the side passage and go through the door. Go along the bridge and > enter a room. Pick up the Wizardry Ring. Investigate the panel. Head > back to the main room and continue along the right passage. Enter the > room and search the box in the SW corner to get the fuse. Go back the > the fuse box room, and search it to fix it, then search the moniter to > unlock some of the doors. > Enter the newly unlocked door, go strait at the fork and get the > treasure, it's a Survival Tent. Then head south and enter the second > door. Pick up the chest for a Zetasol DX. Search the moniter in the > corner, and enter the code: 0, 3, 2, 0. Search the other moniter to > unlock the rest of the doors. Enter the door on the side path and take > the elevator down. > Enter the north door, and search the middle panel. Use the elevator > in the middle of the big room. Search the 4 moniters and set them at: > A-2, B-4, C-8, D-5. Search the box next to A and release the relic. > Take the elevator down, head through the doors, and search the panel, > Billy will get his omnigear. Then You'll have to fight the Elements... > ------------------------------------------------------------------------- > Boss Battle: > Dominia(R): 3750/500, STR Drive > Kelvena(R): 3750/500, VIT Drive > Tolone(R): 3750/500, ETH Drive > Seraphita(R): 3750/500, ETHDEF Drive > Each element is strong against their respective element. Don't even > try fighting Dominia, you must save her for last. First take out > Kelvena as she is the healer. Use fire attacks if you have them, two > level 7 hits is all it takes. Next attack Seraphita, as she drains your > magic. She's strong against everything except water, use non elemental > attacks if you don't have any water attacks. Next go for Tolone, stay > away from wind attacks. Finally attack Dominia, she takes a lot longer > then the other elements, but now she's all alone, so it's not a problem. > ------------------------------------------------------------------------- > Now you have to fight Voltron?!? > ------------------------------------------------------------------------- > Boss Battle: > G-Elements(G): 319070/30000, Kishin Sword > This fight isn't that special. Use booster and system-id, and if Billy > is in your party, use his ether gun. The robot will atttack using > different elemental attacks, but it doesn't make much of a difference. > Just pound away, and you'll win. Take note that Elly has a 99% hyper- > mode % if you're using her. > ------------------------------------------------------------------------- > A few more cut scenes will follow. > > Chapter LIV-The Stars Know > Stuff to get: > Aquasol DX (x2) > Ether Guard > Survival Tent > Rose Tabard > Beastly Robe > King's Helm > Ether Doubler > Enemies: > (Anima Relic Site #1) > Croaker Tribe: 4055/0, Fang, Scales > Tusk-Tusk(G): 15012/0, Ivory, Fang > Griffon(G): 24150/0, Fang > You start out next to a robot shop, a save point, and a character > changing cube. Near the save point, there is a rock, push it towards the > pit, then dismount your gears and enter the door. Search the 3 pillars > to get some messages, then seach the writings on the walls for some more > messages. Seach the back of the NW pillar and a block will fall. Jump on > the block, then jump on the pillar, then jump strait into the air to > make another block fall. One writing on the wall says 4 steps south, 10 > steps west. Follow the instructions and a thrid block should fall, if > not try again using different sized steps. Push the 3 blocks into the > holes in the floor then head outside. > Get the treasures at the bottom of the pit, for an Ether Guard and a > Aquasol DX, then climb up and jump across the newly created bridge. In > the next room, head to the east, and dismount your gears to cross the > narrow bridge. Enter the small door at the end. > Walk through this hallway, picking up the Survival Tent, then enter > the east door at the end of the hallway. Don't stay in the middle of the > hallway or you will fall down a pit, stick to the wall and get the > treasures for a Rose Tabard and another Aquasol DX. Search the pillar at > the end of the hall, and drop in the pit closest to it. As you fall, > push east, and you'll enter a secret passage way. Go on to the next > room. > When the spikes fall, don't move, jump on top of the spikes once they > hit the ground, and use them as an elevator. Enter the door at the top. > This is the water room. Your goal is to get the water level of the pit > to 5. There are 4 buttons in this room. The far south one on the wall > has 7 marks, this will make the water level change by 7. The far north > button has 3 marks, this will make the water level change by 4. The > center northern one will make the water level increase by the set > interval, while the button just south of it will decrease the water > level by the set interval. Drain all the water so the water level is 0. > Add 7 to the water level. Next detract 3, and do it again so now the > water level is 1. Add another 7 to the water level to make it 8, then > detract 3 from it again to get an even 5. All the water will drain out. > Drop down, enter the door, and get the treasure for a Beastly Robe. > Push the rock out of the way, and follow the tunnel, go out the south > door and return to your gears. Grab the treasures for a King's Helm and > an Ether Doubler. Go through the door. It's very important that you save > your game. Equip the holy pendant on someone other then Fei, as it > doesn't work in with System-Id. You might also want Elly in this battle > as she has a 99% chance of hyper, but if you haven't been upgrading her, > it doesn't mean much. Also, unequip any really good equipment that you > have on Elly, she'll leave your group soon. Follow the passage and > search the panel at the end, and Rico will get his omnigear. Now you > have to fight your old friend. > ------------------------------------------------------------------------- > Boss Battle: > Hammer(G): 348175/0, Tradercard (if beaten) > At first this fight seems simple. Hammer doesn't do much damage, and > just is not a threat. However after he takes a set amount of damage he > will begin to glow red. Once this happens he will self destruct in a > couple of rounds. You can run away, but if you beat him you get the > trader card, a very good accessory, available nowhere else. To finish > him off, at least one of the supposrt characters must be in hypermode, > or enter it immediately, and Fei must utilize system-id. It helps a lot > if one of your characters has the holy pendant equipped, as it makes > their hyper mode last longer. During the beginning of the fight, don't > use any level attacks, just save up for hypermode, and hope you get > lucky. It may take a few tries, depending on your luck, but eventually, > you will beat him. Booster is absolutely nescesary for this battle. > ------------------------------------------------------------------------- > A few cut scenes will follow. > > > Chapter LV-Above Mahanon > Party: Fei > No items > No random battles > Just go to Elly's room and talk to her. > > > Chapter LVI-Paradise > Party: Fei, 2 others > No items > No random battles > Elly will be gone from your party at this point. Choose your party, > and proceed with the game. You will have to fight Deus. > ------------------------------------------------------------------------- > Boss Battle: > Deus(G): 363345/30000, - > This fight has a trick to it, if you don't follow it, you are in > trouble. When ever you attack Deus, he heals for a ludicrous amount of > HP, so attacking him head on doesn't work. Deus will attack either with > a normal attack or a special attack that cuts everyones (including it's > own) HP in half. Just sit back and keep your HP relatively high, and > let him cut himself down to 5000 HP's. The Infinity Level Square attack > for a fully upgraded Weltall-2 will inflict over 6000 damage, so once > Deus reaches 5000, use System-Id, and finish him off. Don't use booster > as you may run out of fuel. > ------------------------------------------------------------------------- > A few more cut scenes will follow, then there is another boss fight. > ------------------------------------------------------------------------- > Story Battle: > Alpha Weltall(G): 197472/0, Slayer Robe > This fight is unwinnable. Grahf can inflict around 30,000 HP's with a > single combo attack. Don't bother trying. If you're using a game shark, > it's possible to beat him and take his Slayer Robe, but the outcome will > still seem the same. > ------------------------------------------------------------------------- > After you lose, there is a huge slew of cut scenes. > > > Chapter LVII-Promised Land > Party: n/a > No items > No random battles > Just some cut scenes. > > Chapter LVIII-Merkava Calls > Party: Fei, 2 others(best gears) > Stuff to get: nothing > Enemies: none > After some cut scenes, you'll appear in a room with a save point and > a character cube. Pick your best gears people, as you have two very > difficult battles ahead. Go through the East door to reach a repairbot. > Make sure everyone you're bringing is fully upgraded, and buy ether ar+3 > for everyone, and make sure everyone has a healing item equiped. Head > back to the save room, and head north to meet the bosses. > ------------------------------------------------------------------------- > Boss Battle: > Amphysvena(G): 189465/50000, Golden Vest > This battle isn't that difficult, but it costs a lot of fuel and HP. > Ramsus will immediately drop all of your gear's HP to 1. Heal then start > pounding on him. You want to finish him off before he uses the attack > again. Don't overdo id power though. Try to keep Fei with around 3000 > fuel left. Booster is useful, but may cause you to run out of fuel > before the two battles are over. > ------------------------------------------------------------------------- > Boss Battle: > Opiomorph(G): 189345/50000, Executor Gown > This fight is hard. Even if you had all of your fuel it would be so. > When you hit Miang, her defence, and her ether attack rise up. When she > preforms her attack (not every round, sometimes she sits back) the > damage depends on the amount of damage you inflicted. After using the > attack her values drop back to normal. This in itself wouldn't be to > hard, but at one point when she uses the attack her values won't drop, > and every round she will attack doing more and more damage, and you will > die. It will take 5 hypermode attacks, plus supporting hits to beat her, > since you won't have enough fuel for booster, you will be killed before > Fei gets five system-id hits. One of the supporting characters must get > into hyper mode, or each of them must preform multiple high level > attacks. If you have the Ether Ar+3's equipped, you will last a little > bit longer, and should be able to finish the job. > ------------------------------------------------------------------------- > Now it's cut scene time once more. > > Chapter LIX-Dreams... > Party: Citan, 2 others > No items > No random battles > After a lot of cuts scenes you get to pick your party, reequip and > save. After some cut scenes, you fight Id. > ------------------------------------------------------------------------- > Boss Battle: > Id(G): 0/0, - > This is really easy, especially compared to Miang. Just use booster, > and start attacking. > ------------------------------------------------------------------------- > More cut scenes follow. > > Chapter LX-Fallen Star > Party: Fei > No items > No random battles > After a brief scene, you must fight Grahf alone. > ------------------------------------------------------------------------- > Boss Battle: > True Weltall(G): > This battle is very easy. You have a new gear, and Grahf's gear is > infinately weaker then it was the last time you fought him. Use booster, > and take advantage of the 99% hypermode chance. > ------------------------------------------------------------------------- > Another batch of cut scenes... > > Chapter LXI-First and Last (Part I) > Party: Fei, 2 others(variations) > Stuff to get: > (Shevat) > Hercules Ring x2 > Kijin Sword > Vivid Turban > Speed Shoes > Hero Costume > Yamoto Belt > Wizardy Ring > Manly Mantle > Goddess Robe > Enemies: > (Anima Dungeon #1)-see above > (Anima Dungeon #2)-see above > (World Map-Snowfield 2) > Neo Tears(R): 13785/1111, Golden Hood > Neo Gimmick(R): 7681/1111, Golden Vest > Forbidden(R): 6500/0, - > (World Map-Forest 2) > Lil'Allemange(R): 2207/0, Eyeball > Tusk-Tusk(G): 9500/0, Ivory > Planter(R): 2008/0, Bizfruit > Slugger(R): 1500/0, Speed Shoes > (World Map-Grassland 3) > Slugger(R): 1500/0, Speed Shoes > Planter(R): 2008/0, Bizfruit > Tusk-Tusk(G): 9500/0, Ivory > Croaker Tribe(R): 2155/0, Fang > (World Map-All) > Sulfal (R): 1833/34 > Sulfal Gear (G): 4000/150 > Story time is over! You actually have some control now. You will start > out in Shevat. Head out the door to enter the main room. > 1)The soldier by the door is an item shop. > 2)Jump over the bar, and enter the southern door. Find Hans, and after > the dialogue talk to him. The little dolphin by Hans acts as a card > game where you can win some prizes. Beat her once and you'll get an > Emer Jr. Doll. Beat her 5 times in a row, and you'll get a Elly Jr. > Doll. > 3)The southwestern door leads you to some people, and a lady who will > give you the Mermaid Ring later. > 4)The eastern door leads to some conversations. > 5)The NE room leads to a fork. Head north to reach Dan and Midori, if > you have Midori's ring you can trade it to her for a Hercule's ring. > The west brnch at the fork leads to Queen Zephyr. Talk to her to see > a scene with Ramsus. > 6)The Guy behind the counter in the northern side of the main room is > the gear shop. Do not buy any armor, and do not get frames for Rico or > Maria. The door behind the shop leads to a gear swordsmith. Unequip > Citan's Kishin sword and talk to him and he will make it into the Kijin > sword. > 7)The guy next to the gear shop is selling birds. Buy the birds for > 20000G and they will fly away, then use the elevator they had been > occupying to lead to the old chu-chu room. Search all the blue glowing > stuff to some nice items. You should get a Vivid Turban, Speed Shoes, > Hero Costume, Hercules Ring, Yamato Belt, and Wizardry Ring. > 8)The NW door by the bird guy leads to a treasure hunter. Give him a > Gold Nugget and he'll start digging. Return later and give him a Gold > Bullion. Come back later and you'll get your prize-a juke box. > 9)The guy standing next to the western door is a weapon shop. The door > leads to the outside world. > Leave Shevat when you're ready. Go to the Yggsadril gear hanger, and > talk to Chu-Chu, who is occupying Elly's spot. If you don't talk to > Chu-Chu, you won't be able to put her in your party. Also, if you're > wondering why you still have gears after they got absorbed into Deus, > hear the lowdown on some of the gears. > There aren't many places to go to. > 1)There are the two anima dungeon's which are mainly for experience > gaining. > 2)You can return to Citan's house and get Midori's ring if you haven't > done so yet. > 3)First head to Taura's house, which is located on the eastern part of > the map. Talk to him and he'll give you two very nice pieces of armor, > a Manly Mantle, and Goddess Robe. > 4)The only thing left to do is to head to the battling arena. Search the > crystal to sell off all the fangs etc. Then head to the arena. There > is a juke box here, which you can use the M-Disk on to listen to any > track. If you didn't get the m-disk, you can win it through battling. > The actual battling isn't much different from before, but you can > choose either Weltall, Weltall-2, or Xenogears for the normal mode, > and virtually any gear for the multiplayer mode. By beating all the > gears in special mode 1, you get Argento as a playable gear in the > arena. > > Subquest #1-Lighthouse > Party: Fei, Emeralda, 1 other > Stuff to get: > Death Blower 1 > Death Blower 2 > Death Blower 3 > G-God Father > Z-charger > Survival Tent > Mermaid Ring > (Lighthouse) > Croaker Tribe (R): 1352/0, fang scales > Griffon (G): 8050/0, fang > Carrier F1 (R): 2495/0, fang > Dragon (G): 4500/0, devil dress > Next head to the lighthouse, it is on the NW corner of the > big island in Aquvay. Make sure Emeralda is in your party. Head down the > elevator to enter the underground city. When you pass by a doorway, Fei > will inform you that you can dismount your gears and enter. Head to the > south and grab the treasure. Continue along, and then head to the south > at the fork. Get the treasure. Head the other direction at the fork and > enter the door. Search one of the computers upstairs to watch a movie. > Continue along the path and enter the door. Go upstairs, and search the > papers in the SE corner more then once. You can learn about hypermode, > and Big Joe. Exit the building and head east. The next door contains Big > Joe's ultimate shop. The 4 treasure chests are random and they > replenish. The shop has some near gear equipment, and sells drive. The > engines aren't really worth getting as they have no fuel. It might be > possible to use them in tandom with a z-charger, but it is safer to stay > away from them. Exit the shop and keep heading east. Search the southern > part of the parking lot and Fei will spot a manhole, climb into it. Head > down the path, get the Z-charger in the subway car. Walk along the > balcony to get a scene, and Emeralda will magically grow up. Now her > stats go up a lot when she goes up a level. That's all there is in the > lighthouse, so head back to the elevator and leave. Take adult Emeralda > with you and talk to the old woman in shevat. If you have the mermaid > tear she will make you a mermaid ring. > > Subquest #2-Duneman's Isle > Party: Fei, 2 others > Stuff to get: > Yamoto Sword > Kingly Armor > God Father > (Duneman Isle) > Dune Man(R): 1000/120, - > Neo Tin Robo(G): 1110/150, Extra Ar+1 > Sand Shark(R): 2000/0, - > Wyrm(G): 3132/0, Eyeball > Dragon(G): 91500/0, Death Adder, Blessed Habit, Mumyo Sword > Next stop is Duneman Isle. It is west of Bart's hideout, and east of > Merkava. Make sure you land on the grassy coast on the south of the > island, or you might get stuck. > You have to kill the dunemen trio to get in. Hugging the waterfall to > the north, head east 3 screens to reach a normal desert screen. Head > north one screen, you'll see some fish. > Keep going north a couple of screens to reach a skeleton. Jump up the > bones and grab the Yamato sword. Head back to the screen where the fish > were. > This time head west, and you'll be on top of the waterfall. > It's not hard to get the chest, but I don't think you can get both of > them in one trip, so don't be greedy, and only go 1 direction. The > chests contain the Kingly Armor, and God Father. When you will fall > off you will get attacked by a wyrm, kill it with magic. Go back to the > sandfall and get the other chest. > A note on the dragons here. They are the hardest enemies in the game. > You have to be very strong to beat one. You need Fei's final death blow, > power crisis, as well as very strong companions. Unless you meet the > requirements run like hell, or your entire party will be wiped out in > one shot. To provide some protection from getting killed in one hit, > bring Citan, and have someone wear the yamoto belt, as that should give > you enough HP to survive dragon breath. Your reward for beating a > dragon is some of the best equipment in the game, only if you have a > trader's card on though. Also, they give a decent amount of xp. > Leave the desert by helping the dune man with a stuck truck, he's west > from the screen where you end up after falling form the sandfalls. > > > > Chapter LXI-First and Last (Part II) > Party: Fei, 2 others(variations) > Stuff to get: > (Final Dungeun) > G Godson Ammo > Pilot Sheild > Enemies: > (Final Dungeun, first area) > Eagle Armour:?/? > Eagle Gunner: ?/? > Eagle Blade: ?/? > (Final Dungeun, second area corridors) > Sword Seraph: ?/? > Power Seraph: ?/?, AntiAngelSys (need trader card), Angel Ar S > Earth Seraph: ?/? > Fire Seraph: ?/? > Time to end this wonderful adventure. Fly the Yggdrasil to the > left-center of the map, towards the yellow dot. You'll see a big grey blob. > Fly the Yggdrasil next to Deus and enter it. Walk north and drop down the > Press select and you'll see a honeycomb map of sorts. Look to the upper > right and you'll see what appears to be a dead end. Thats where you are > trying to get to. > Head north to the first intersection, then turn northeast to the next one. > Go north past the laser (try not to get hit), at the next intersection turn > northeast again. Next turn southeast, then northeast, and southeast again. > Save, then go back to the last intersection. This time, turn north. > Eventually you'll find a door at the end of the hallway. Go through the > door. > Jump down the tube. Try to avoid all the lasers. Eventually you'll reach > the next area. Jump off the pillar. Examine the elevator and go down. Go > south across the bridge. Go around the other side of the pillar and up the > elevator. Go southeast across the bridge, around the pillar and on to the > next elevator, but don't go down. Jump up to the top of the pillar. Examine > the switch and a bridge below you will move. > Jump off the pillar and now go down the elevator. Head east across the > bridge, then up the elevator on the pillar. Go across the bridge to the > north of you. Go down the elevator and across te bridge to your northeast. > Jump up thepillar and examine the light. This will rotate the bridge by the > exit. > Head back to where you hit the first switch. Go northwest then southwest > at the next pillar. At the next pillar go southeast and through the door. > Go south and east at the first intersection and north at the next. Go > through the door. Get the G-Godson Ammo out of the chest behind the pillar. > Go back through the door. Go south, past the first intersection then > southwest at the next. At the next intersection, go south through the door. > Follow the path until you get to a pillar. Go up the elevator. At the top > go east across the bridge. At the next pillar jump up and examine the light. > Head back to the pillar and go down the elevator. Head southwest across > the bridge, and down the elevator at the other side. Go across the only > bridge at the bottom and through the door at the other end. If you want to > press select; the door in the lower left leads to a pilot shield, > otherwise head northwest at the first intersection and north at the next. > Go through the door. Go until you get to a pillar and down the elevator. > At the bottom, go east across the bridge then jump down the tube. > You'll be in the same room, that you were in right before you fought > Ramsus and Miang. To your east there is a Johnny Bot and you can leave. > Save at the save point. When you're ready go north through 3 rooms, then > jump in and get ready to fight deus. Story Sequence. > ------------------------------------------------------------------------- > Boss Battle: > Deus(G): > Kind of a hard battle, if you have the wrong equipment. If you have > GNRS50's on everyone, AntiAngelSys on everyone, and Speed Shoes on one > or more person, then I suggest go straight for deus, and waste his sorry > butt. Otherwise, take Fei off your team and put another strong person > in his place. The first orb to go past your gears if you press X as fast > as you can to get through the text will be the Earthly Annointment orb. > You definatly want to kill him. Other than that you may want to kill > the Feul Leak orb (one clockwise of the earthly annointment orb). For > this battle, put Chu-chu *shudder* on you team, and use her to heal your > gears with her Forest Dance spell. Use two other weak guys for this > battle, cause its the easiest one. The other orbs, contain Heal, and > power drain. Neither of these are really necassary to kill. Just make > sure that you DO NOT kill all 4 orbs, it makes it harder, just kill 3. > When you're ready go for Deus. Put Fei back on your team, and I suggest: > Citan and Maria, or Billy, for your second and third gear. Get everyone > to infinity mode and keep wailing on him. When the angels in his hands > get released, he's alomst dead, from this point kill him as fast as you > can. Other than that all I can do is say "May the force be with you..." > err...yeah. > ------------------------------------------------------------------------- > Story sequence. > ------------------------------------------------------------------------- > Final Boss Battle: > Uroborous(G): > This battle is very easy. All you have is Xenogears, just go to > infinity mode, and just kick her sorry butt. > ------------------------------------------------------------------------- > > > Congratulations, you've just beat Xenogears, sit back and enjoy the well > done ending. Thanks for using our FAQ, we hope it helped :) > > > > > ************************************************************************** > M I S C E L L A N E O U S > ************************************************************************** > > > ************************************************************************** > A P P E N D I X > ************************************************************************** > > Item Cost Notes > -------------------------------------------------------------------------- > Aquasol 20 +50 HP > Aquasol S 100 +150 HP > Aquasol DX 300 +500 HP > Alphasol 1000 +999 HP > Panalphasol 10000 +999 HP to all allies > Rosesol 100 +10 EP > Rosesol S 300 +20 EP > Rosesol DX 800 +30 EP > Sigmasol 1500 +99 EP > Zetasol 100 Revives from KO'd > Zetasol DX 1000 Revives from KO'd with full HP > Physisol 10 Removes Physical status ailments > Mentsol 20 Removes Mental status ailments > Physimentsol 50 Removes all status ailments > White Star 500 Wind UP/Earth DOWN > Brown Star 500 Earth UP/Wind DOWN > Red Star 500 Fire UP/Water DOWN > Blue Star 500 > Hard Star 800 > Speed Star 1000 > Tragedienne 10 > Comedienne 10 > Igissol 2000 > Aegissol 2000 > Blue Rose 1500 > Red Rose 1500 > Black Rose 1500 > ElementAero 1200 > ElementTerra 1200 > ElementPyro 1200 > ElementHydro 1200 > Samson'sHair 1000 > Debug Item 50 > Debug Skill 50 > Weak vs Wind 50 > Weak vs Earth 50 > Weak vs Fire 50 > Weak vs Water 50 > Stop! 50 > Sleep! 50 > Weakling 50 > More Debug Items.....I'll write them later if I'm asked to > Omegasol 50 > SurvivalTent 150 > STR Drive 10000 > VIT Drive 10000 > ETH Drive 10000 > ETHDEF Drive 10000 > HP Drive 20000 > EP Drive 20000 > Hob-Jerky 10 > Hob-Meat 200 > Hob-Steak 300 > Fang 200 > Eyeball 400 > Scales 1000 > Ivory 3000 > Bizfruit 10 > Elfanana 10 > Ariberry 10 > Radish 10 > Durian Juice 10 > Nisan Water 10 > Aveh Water 10 > Toy Gun 80 > Minigear 120 > Anoret Seed 10 > Anoret Fruit 100 > Bulimy Seed 10 > Bulimy Fruit 100 > Gold Nugget 4000 > Gold Bullion 8000 > > Story Item Notes > -------------------------------------------------------------------------- > RPS Badge Win from boy in Lahan, used in Shevat > Spider Web Buy in Shevat, found in Lahan, used in Shevat to fish > Mermaid Tear Found in Lahan, used in Final Hideout to get Mermaid Ring > Bird Egg Found in Mountain Path, given to Yui at Citan's House > Spider Found in Mountain Path, eaten by Chu-chu when she joins > H&S Badge Found in Bledivak, used in Shevat > Kislev Map Found in Kislev Sewers > Sewer Keys Found in Kislev Sewers, used there also > Master Key Found in Kislev Gear Dock, used there also > M Disk Found in Nortune, used in endgame > Tag Badge Given from child in orphanage > Book 1 Given from child in orphanage > Book 2 Given from child in orphanage > Book 3 Given from child in orphanage > Cabin Key Found in abandoned transport ship > Dusk Rock Found and used in Shevat > Dawn Rock Found and used in Shevat > Dark Rock Found and used in Shevat > Work Permit Found and used in Solaris > Tickets Found and used in Solaris > > > > ----------------- > E Q U I P M E N T > > Rod(Elly) Att Cost Notes > -------------------------------------------------------------------------- > Magical Rod 4 50 - > Arcane Rod 6 100 - > Hot Rod 8 150 - > Lunar Rod 10 600 Induces Sleep > Marshal Rod 14 1000 - > Thunder Rod 16 2200 Wind Elemental attack > Stone Rod 16 2200 Earth Elemental attack > Flare Rod 18 2600 Fire Elemental attack > Ice Rod 16 2200 Water Elemental attack > Queen's Rod 20 3200 Lower's DUR(?) > Dynamite Rod 22 4500 - > Dark Rod 24 5800 - > Chaos Rod 26 7000 - > Psycho Rod 30 12000 - > Skull Rod 40 2200 - > > Whip(Bart) Att Cost Notes > -------------------------------------------------------------------------- > Leather Whip 2 60 - > Iron Whip 4 120 - > WhippaSnappa 6 280 - > Cobra Cracka 5 700 Induces Poison > SerpentSting 7 1200 - > Black Snake 7 2400 Lowers Ethdef. > Silver Blood 8 2800 - > Whip-Lasher 10 3400 - > Desert Worm 12 4800 - > Sonic Wave 14 5600 - > Wonder Whip 16 6200 - > Thor'sThunda 20 7500 - > Death Adder 24 8200 - > Barutoyobi 0 0 debug > Barutoyobi 0 0 debug > > Gun(Billy) Rank Cost Notes > -------------------------------------------------------------------------- > B&J M10 Gun A 2000 - > B&J M686 Gun AA 3500 - > Matchlock AA 12000 - > Godfather AAA 20000 - > Ether Pistol - 4000 debug(?) > Biri-yobi - 0 debug > Shotgun - 5000 debug(?) > Biri-yobi - 0 debug > > Ammo(Billy) Att Cost Notes > -------------------------------------------------------------------------- > B&JM10A Ammo 21 20 - > B&JM10S Ammo 18 40 - > B&JM1OX Ammo 24 60 - > B&JM686AAmmo 30 40 - > B&JM686SAmmo 36 60 - > B&JM686XAmmo 42 80 - > Godson Ammo 60 200 - > ShotG50 Ammo 30 30 - > ShotG60 Ammo 36 60 - > ShotG70 Ammo 42 90 - > ShotG80 Ammo 48 120 - > MatAero Ammo 48 150 Wind Elemental attack > MatTerraAmmo 48 150 Earth Elemental attack > MatPyro Ammo 48 150 Fire Elemental attack > MatHydraAmmo 48 150 Water Elemental attack > MatLuminAmmo 48 10 - > MatUmbraAmmo 48 10 - > EthWind Ammo 0 1000 Wind Elemental attack > EthEarthAmmo 0 1000 Earth Elemental attack > EthFire Ammo 0 1000 Fire Elemental attack > EthWaterAmmo 0 1000 Water Elemental attack > EthLightAmmo 0 1000 - > > Sword(Citan) Att Cost Notes > -------------------------------------------------------------------------- > SengokuSword 30 8000 - > Yamame Sword 32 12000 - > Yamoto Sword 35 20000 - > Mumyo Sword 40 34464 - > Shitanyobi 0 0 debug > > > -Female use only > > Headgear Def Cost Notes > -------------------------------------------------------------------------- > Ladie's Bonnet 0 0 debug > Stellar Cap 0 0 debug(?) > White Beret 8 150 - > Silver Beret 24 800 - > Ruby Helmet 32 1600 - > Starlight 38 2600 - > Vivid Turban 50 4800 - > Blessed Helm 55 10000 - > > Body-Wear Def Cost Notes > -------------------------------------------------------------------------- > Ladies' Dress 0 0 debug > Pilot Uniform 6 5000 - > Uniform 12 180 - > Bellona Tunic 16 300 - > Dervish Dress 44 1400 - > Fuzzy Frock 50 2000 - > Battle Dress 56 1900 - > Mermaid Mail 58 2200 - > Angelic Robe 60 10000 +10 Evade%/Ethdef. > Devil Dress 62 3500 - > Goddess Robe 80 12000 +10 Ether/Ethdef. > Beastly Robe 82 5000 - > Executor Gown 100 7000 - > Blessed Habit 100 15000 - > > > -Male use only > > Headgear Def Cost Notes > -------------------------------------------------------------------------- > Men's Hat 0 0 debug > Iron Helmet 10 200 - > Knight Helm 18 1000 - > Dark Helm 35 1800 +5 Ethdef. > King's Helm 40 2800 - > Kaiser Helm 54 5200 - > > Body-Wear Def Cost Notes > -------------------------------------------------------------------------- > LegendaryRobe 0 10000 Def. up when ally KO'd, debug(?) > Battle Vest 10 400 - > Red Mail 14 220 - > Iron Mail 20 800 - > Knight Mail 34 1800 - > Dark Armor 60 2400 +10 Ethdef. > Rose Tabard 85 5400 - > Manly Mantle 105 10000 Def. up when ally KO'd > Slayer Robe 108 8000 - > Hero Costume 112 10000 Def. down when ally KO'd > Kingly Armor 120 12000 Def. up when ally KO'd > > -Both Male/Female Use > > Headgear Def Cost Notes > -------------------------------------------------------------------------- > PlainHeadwear 0 0 debug > Martial Cap 1 30 - > Fencing Cap 2 50 - > Leather Hat 6 80 - > Metal Helmet 10 200 - > War Helm 20 600 - > FeatherdCap 28 1200 - > Black Helmet 35 2000 - > Golden Hood 45 3800 - > > Body-Wear Def Cost Notes > -------------------------------------------------------------------------- > Plain Clothes 0 0 debug > Plain Clothes 0 0 debug > Plain Clothes 0 0 debug > Plain Clothes 0 0 debug > Martial Wear 2 50 Fei initial equip > Fencing Wear 4 80 - > Leather Vest 10 150 - > WeddingDress 14 2000 +5 Ethdef. > Metal Vest 18 350 - > Metal Jacket 28 550 - > Penguin Coat 40 1000 - > Holy Habit 42 1200 Billy initial equip > War Mail 52 1800 - > Crimson Vest 64 2800 - > BlackLeather 76 4200 - > Golden Vest 90 5800 - > > Accessory Cost Notes > -------------------------------------------------------------------------- > Power Ring 200 +2 Attack > Power Ring S 800 +5 Attack > Stamina Ring 150 +2 Defense > StaminaRingS 600 +5 Defense > Glasses 150 +2 Hit% > SuperGoggles 600 +5 Hit% > Step Shoes 150 +2 Evade% > PremierShoes 600 +5 Evade% > EtherStone 500 +2 Ether > EtherStoneLG 2000 +5 Ether > AntiEthStone 500 +2 Ethdef. > AntiEthRockL 2000 +5 Ethdef. > Speed Ring 1200 +1 Agility > Speed Ring S 3000 +2 Agility > Gallant Belt 2000 10% more HP/Restore > Yamato Belt 4000 25% more HP/Restore > Ecomether 12000 Halves battle EP usage > WizardryRing 20000 Learn deathblows quicker > HerculesRing 16000 1.5x XP gained > Trader Card 50000 get rare items after fights > Holy Pendant 8000 support abilities x2 effect > Coin of Fate 200 ?? > Life Stone 20000 2x HP restoration > Power Crisis 15000 HP down, attack up > GuardianRing 2000 Increases Defense(?) > Evasion Ring 3000 Increases Evade%(?) > LongDarkCoat 12000 +10 Attack, +10 Ethdef. > Battle Apron 6000 +5 attack, +5 defense > Body Guard 8000 Blocks Physical abnormalities > Mind Guard 8000 Blocks Mental abnormalities > Poison Guard 150 Blocks poison status > Sleep Guard 150 Blocks sleep status > Cool Shades 150 Blocks confusion status > Brain Guard 150 Blocks forget status > Speed Shoes 5000 x2 agility > Muscle Belt 3000 Increases Defense(?) > EtherDoubler 38000 x2 EP usage, x2 ether power > Ether Guard 8000 Blcoks Ep-absorb attacks > Wind Ring 5000 Defense vs. Wind elemental > Earth Ring 5000 Defense vs. Earth elemental > Fire Ring 5000 Defense vs. Fire elemental > Water Ring 5000 Defense vs. Water elemental > EtherReversa 10000 +HP from defending elemental > Ether Veiler 10000 Doubles elemental defense > Ether Maxer 10000 Elem. Def blocks Eth. Weap.(?) > Fei Jr.Doll 60000 > Bart Jr.Doll 60000 > BillyJr.Doll 60000 > Elly Jr.Doll 60000 > Emer Jr.Doll 60000 > Mermaid Ring 10000 +10 Eth/Ethdef, Emeralda only > Combo Star 20000 Learn deathblows quicker > Chu-chu Idol 40000 > MomentoChain 100 +6 Eth/Ethdef, Rico only > > ------------------------------------- > G E A R P A R T S / U P G R A D E S > > GRods(Elly) Att Cost Notes > -------------------------------------------------------------------------- > Magic RodG 7 200 - > Arcane RodG 9 500 > Iron Fist RodG 13 1000 > Spare the RodG 17 1800 > Hot RodG 29 4200 > Thunder RodG 65 8200 > Stone RodG 65 8200 > Flare RodG 70 8800 > Ice RodG 65 8200 > Chrono RodG 80 10000 > Smoke RodG 83 12000 > Chaos RodG 85 13200 > 81 0 > 97 0 > 115 0 Water Elemental > > > GWhips(Bart) Att Cost Notes > -------------------------------------------------------------------------- > Leather GWhip 10 1000 > Iron GWhip 16 1600 > SnapperGWhip 18 2000 > Serpent GWhip 35 4500 > BSnake GWhip 50 6800 > SBlood GWhip 56 7600 > Thor GWhip 100 13000 induces 'Power Loss' status > Sonic GWhip 120 16800 Silences enemy > 78 0 debug > 90 0 debug > 110 0 debug > 120 0 debug > 130 0 debug > 0 0 debug > 0 0 debug > > GGuns(Billy) Rank Cost Notes > -------------------------------------------------------------------------- > G-M10 Gun A 4000 > G-M686 Gun AA 7800 > G-Godfather AAA 24000 > G-Matchlock AA 20000 > G-EthPistol 0 debug > Biri-yobi 0 debug(?) > G-Gatling Gun 0 debug(?) > 0 debug(?) > > GAmmo(Billy) Att Cost Notes > -------------------------------------------------------------------------- > G-M10A Ammo 18 100 > G-M10S Ammo 30 200 > G-M10X Ammo 42 300 > G-M686A Ammo 24 200 > G-M686S Ammo 36 300 > G-M686X Ammo 48 400 > G-Godson Ammo 72 1000 > G-GG040 Ammo 24 100 > G-GG060 Ammo 36 200 > G-GG080 Ammo 48 300 > G-GG100 Ammo 60 400 > G-MAero Ammo 60 500 > G-MTerra Ammo 60 500 > G-MPyro Ammo 60 500 > G-MHydra Ammo 60 500 > G-MLumin Ammo 54 500 > G-MUmbra Ammo 54 500 > Eth Wind Ammo 1000 > Eth Earth Ammo 1000 > Eth Fire Ammo 1000 > Eth Water Ammo 1000 > Eth Light Ammo 1000 > > Sword(Citan) Att Cost Notes > -------------------------------------------------------------------------- > Sengoku Sword 90 9000 > Yamame Sword 110 13000 > Kishin Sword 120 14000 > Yamoto Sword 160 22000 > Kijin Sword 200 36000 > > Gear Part Cost Notes > -------------------------------------------------------------------------- > Extar Ar +2 Defense > Extra Ar+1 +5 Defense > Extra Ar+2 +8 Defense > Extra Ar+3 +10 Defense > Extra A4+4 +20 Defense > Extra Ar+5 +30 Defense > Extra Ar+6 +50 Defense > Extra Ar+7 +80 Defense > Extra Ar DX +100 Defense > Lite Ar+1 +15 Defense, +5 Response > Lite Ar+2 +40 Defense, +5 Response > Lite Ar+3 +60 Defense, +5 Response > Silver Ar +10 Defense, Gel damage down 50% > Silver Ar+1 +50 Defense, Gel damage down 50% > Lite Alloy +30 Defense > Heavy Alloy +30 Defense > Beam Coat Beam damage down 50% > Mirror Ar +50 Defense, Beam damage down 50% > Mirror Ar+1 +100 Defense, Beam damage down 50% > Mica Electric damage down 30% > Insulated Ar +10 Defense, Electric damage down 30% > InsulateAr+1 +50 Defense, Electric damage down 30% > Molecular Ar Stress damage down 10% > Stress Ar Stress damage down 20% > Stress Ar+1 Stress damage down 30% > ShockproofAr Spin damage down 10% > Seal Ar Seal damage down 50% > Seal Ar+1 Seal damage down 75% > Angel Ar +50 Defense, Angel damage down 30% > Angel Ar+1 +100 Defense, Angel damage down 50% > Angel Ar S +50 Ethdef., Angel damage down 50% > Ether Ar +50 Ethdef. > Ether Ar+1 +100 Ethdef. > Ether Ar+2 +150 Ethdef. > Ether Ar+3 +200 Ethdef. > Wind Veil Ar Wind element Defense > EarthVeil Ar Earth element Defense > Fire Veil Ar Fire element Defense > WaterVeil Ar Water element Defense > Old Circuit +10 Response(+defense?) > Simp Circuit +10 Response(+defense?) > Resp Circuit +20 Reponse > Def Circuit (+defense?) > A Circuit agility up in barrens > B Circuit agility up in snow > C Circuit agility up in desert > D Circuit agility up in water > E Circuit +10 Ethdef., +4 EthAmp > F Circuit ?? > G Circuit ?? > A Circuit+1 ?? > B Circuit+1 ?? > C Circuit+1 agility up in desert > D Circuit+1 ?? > E Circuit+1 ?? > F Circuit+1 ?? > G Circuit+1 ?? > A/C Agility up in desert > Beam Jammer Beam damage down 75% > Ground Electric damage down 50% > Stress Mat Stress damage down 25% > AirtightHull Gas damage down 20% > Noise Filter Sonic damage down 100% > AntiAngelSys Angel damage down 100% > 02 Cylinder Agility up in water > MagneticCoat +25 Reponse > Ballast +30 Armor? > Gold Plate Gel damage down 100% > Seal Barrier Seal damage down 100% > Customizer ??, debug > Hex ??, debug > Wind Stone ?? > Earth Stone ?? > Fire Stone ?? > Water Stone ?? > Energy Saver Reduces fuel usage? > Power Magic + EthAmp > Lens Cover Blocks Camera Damage > Veil Doubler Doubles elemental Defense? > Sword Veil Blocks Ether Weapons? > Magic Guard Protects Eth Mach? > Engine Guard Blocks Engine Damage > Pilot Shield Blocks pilot confusion > Tank Guard Blocks Fuel loss/drainage > Ar Repairer Blocks Armor Damage > Motion Guard Blocks Slow status > Ar Guard Blocks Armor Corrosion > Frame HP10 Restores 10% HP > Frame HP30 Restores 30% HP > Frame HP50 Restores 50% HP > Frame HP70 Restores 70% HP > Frame HP90 Restores 90% HP > FX Cleaner Removes status ailments when charging > DeathBlower1 Enables Triangle, X combo > Deathblower2 Enables Square, X combo > Deathblower3 Enables X, X combo > GNRS20 1.2 engine output > GNRS50 1.5 engine output > A Charger Restores 50 fuel when charging > S Charger Restores 100 fuel when charging > X Charger Resotres 200 fuel when charging > Z Charger Restores 500 fuel when charging > > Engine Attack Fuel Cost > -------------------------------------------------------------------------- > G4-1200 40 1200 800 > G6-1200 60 1200 1200 > Z9-1500 90 1500 1800 > V10-2000 100 2000 2000 > V12-2000 120 2000 2600 > W13-1700 130 1700 2600 > V15-2000 150 3000 3000 > V18-2000 180 2500 4000 > E20-2700 200 2700 4000 > R23-3000 230 3000 6000 > V28-2200 280 2200 6000 > B30-4200 300 4200 10000 > K35-3500 350 3500 12000 > F40-5400 400 5400 13000 > G45-4600 440 4200 18000 > S50-6600 500 6600 24000 > N55-5800 550 5800 24000 > Y60-7000 600 7000 32000 > X70-8000 700 8000 50000 > > Frame Character HP Cost > -------------------------------------------------------------------------- > WELT-01800 Fei 1800 150 > WELT-02100 Fei 2100 400 > WELT-02500 Fei 2500 800 > WELT-03000 Fei 3000 1400 > WELT-03600 Fei 3600 2200 > WELT-04300 Fei 4300 3200 > WELT-05100 Fei 5100 4400 > WELT-06100 Fei 6100 4700 > WELT-07300 Fei 7300 6100 > WELT-08700 Fei 8700 8000 > WELT-10400 Fei 10400 8900 > WELT-12400 Fei 12400 11300 > WELT-14800 Fei 14800 11900 > WELT-17700 Fei 17000 12400 > WELT-21200 Fei 21200 15100 > XENO-30400 Fei 30400 ?? > > VIER-01500 Elly 1500 100 > VIER-04000 Elly 4000 2900 > VIER-04800 Elly 4800 3900 > VIER-05800 Elly 5800 4100 > VIER-07000 Elly 7000 5200 > VIER-08400 Elly 8400 7200 > VIER-09800 Elly 9800 8100 > VIER-12000 Elly 12000 10600 > VIER-14300 Elly 14300 13600 > VIER-17000 Elly 17000 15600 > > BRIG-01900 Bart 1900 250 > BRIG-02200 Bart 2200 500 > BRIG-02700 Bart 2600 900 > BRIG-05400 Bart 5400 4600 > BRIG-06400 Bart 6400 4800 > BRIG-07700 Bart 7700 6300 > BRIG-09100 Bart 9100 7100 > BRIG-11000 Bart 11000 9900 > BRIG-13000 Bart 13000 11200 > BRIG-15800 Bart 15800 12400 > BRIG-18500 Bart 18500 13200 > BRIG-22200 Bart 22200 15000 > BRIG-26000 Bart 26000 16200 > > HEIM-02500 Citan 2500 > HEIM-03200 Citan 3200 1800 > HEIM-05400 Citan 5400 4600 > HEIM-06400 Citan 6400 4900 > HEIM-07800 Citan 7800 6700 > HEIM-09200 Citan 9200 7700 > HEIM-11000 Citan 11000 9700 > HEIM-13000 Citan 13000 11200 > HEIM-19000 Citan 19000 13300 > HEIM-27000 Citan 27000 15500 > > STIE-05800 Rico 5800 4300 > STIE-06900 Rico 6900 5600 > STIE-08200 Rico 8200 7200 > STIE-09800 Rico 9800 8300 > STIE-11700 Rico 11700 10000 > STIE-13800 Rico 13800 12000 > STIE-16500 Rico 16500 13000 > STIE-20000 Rico 20000 14200 > STIE-30000 Rico 30000 17400 > > RENM-07200 Billy 7200 6000 > RENM-08600 Billy 8600 7200 > RENM-10200 Billy 10200 8600 > RENM-12000 Billy 12000 10700 > RENM-14200 Billy 14200 12800 > RENM-20800 Billy 20800 14800 > RENM-24000 Billy 24000 16200 > > #17-18000 Maria 18000 13000 > #17-22000 Maria 22000 15000 > #17-30000 Maria 30000 16200 > > CRES-14000 Emeralda 14000 11400 > CRES-17200 Emeralda 17200 12500 > CRES-20800 Emeralda 20800 14500 > > Armor Cost Def. Ethdef. > -------------------------------------------------------------------------- > MS 3 50 30 - > MS 6 500 60 - > MS 7.5 1000 75 - > MS 9 1500 90 - > MS 12 2500 120 - > MS 15 3500 150 - > XMS 25 6500 250 - > XMS 30 8000 300 - > XMS 40 10000 400 - > RX Metal 50 12000 500 - > RX Metal 60 15000 600 - > RX Metal 70 20000 700 - > Z Alloy 20/5 5000 200 50 > Z Alloy 30/10 10000 300 100 > Z Alloy 40/15 12500 400 150 > Z Alloy 50/20 15000 500 200 > Z Alloy 60/25 20000 600 250 > > > > > > > > ----------------- > A B I L I T I E S > > -Deathblows > > Each character has his/her own Deathblow attacks, with the exception of > Chu-Chu and Maria. Each can be learned with repeated use of the button > combinations. You may also save up AP points by not using all of your 6/7 > points given at the begining of your turn. Up to 28 may be allocated, and > may be used to unleash a powerful consecutive combo, consisting any of the > moves with a * next to it. > > > Fei Combo AP Notes > -------------------------------------------------------------------------- > *Raijin T,X 4 - > *Senretsu T,T,X 5 - > *Hagan S,X 5 - > *Hoten T,T,T,X 6 - > *Tenbu T,S,X 6 - > *Ryujin S,T,X 6 - > *Koho X,X 6 - > Fukei T,T,T,T,X 7 Wind Elemental > Chikei T,T,S,X 7 Earth Elemental > Kakei T,S,T,X 7 Fire Elemental > Suikei S,T,T,X 7 Water Elemental > Kokei S,S,X 7 Light Elemental > Yamikei X,T,X 7 Darkness Elemental > > Elly Combo AP Notes > -------------------------------------------------------------------------- > *Screamer T,X 4 - > *Cyclone Kick T,T,X 5 - > *Breakthrough S,X 5 - > *Double Shock T,T,T,X 6 - > *Sky Attack T,S,X 6 - > *Bright Spark S,T,X 6 - > *Stink Kick X,X 6 - > Anemo Zap T,T,T,T,X 7 Wind Elemental > Terra Charge T,T,S,X 7 Earth Elemental > Thermo Thump T,S,T,X 7 Fire Elemental > Aqua Frost S,T,T,X 7 Water Elemental > > Citan(Hand) Combo AP Notes > -------------------------------------------------------------------------- > *Ukigomo T,X 4 - > *Mufu T,T,X 5 - > *Jinrai S,X 5 - > *Shinrai T,T,T,X 6 - > *Renken T,S,X 6 - > *Hakai S,T,X 6 - > *Ougi X,X 6 - > Willow Wind T,T,T,T,X 7 Wind Elemental > Rare Earth T,T,S,X 7 Earth Elemental > Hell Fire T,S,T,X 7 Fire Elemental > Tsunami Ice S,T,T,X 7 Water Elemental > > Bart Combo AP Notes > -------------------------------------------------------------------------- > *Head Hunter T,X 4 - > *Twin Sonic T,T,X 5 - > *Rhythm Shock S,X 5 - > *Dynamic T,T,T,X 6 - > *Astral T,S,X 6 - > *Bracer S,T,X 6 - > *Justice X,X 6 - > Angel T,T,T,T,X 7 Wind Elemental > Land Break T,T,S,X 7 Earth Elemental > Prominence T,S,T,X 7 Fire Elemental > Tornado S,T,T,X 7 Water Elemental > > Rico Combo AP Notes > -------------------------------------------------------------------------- > *Rico Rocket T,X 4 - > *Death Drive T,T,X 5 - > *Banderas S,X 5 - > *Dragon Fist T,T,T,X 6 - > *Fire Bomb T,S,X 6 - > *Pile Crusher S,T,X 6 - > *Spin Strike X,X 6 - > Death Roll T,T,T,T,X 7 - > Flame Lariat T,T,S,X 7 - > Hell Splash T,S,T,X 7 - > > Billy Combo AP Notes > -------------------------------------------------------------------------- > *Adams Apple T,X 4 - > *Gunholic T,T,X 5 - > *Hell Blast S,X 5 - > *Nut Crack T,T,T,X 6 - > *Sky Walker T,S,X 6 - > *Devil Blast S,T,X 6 - > *Banfrau X,X 6 - > True Dream T,T,T,T,X 7 - > Holy Gate T,T,S,X 7 - > Dear Friend T,S,T,X 7 - > > Citan(Sword) Combo AP Notes > -------------------------------------------------------------------------- > *Amaoto T,X 4 - > *Engetsu T,T,X 5 - > *Amagumo S,X 5 - > *Himatsu T,T,T,X 6 - > *Yako T,S,X 6 - > *Zanretsu S,T,X 6 - > *Myogetsu X,X 6 - > Festive Wind T,T,T,T,X 7 Wind Elemental > Rumble Earth T,T,S,X 7 Earth Elemental > Haze of Fire T,S,T,X 7 Fire Elemental > Crystal Water S,T,T,X 7 Water Elemental > > Emeralda Combo AP Notes > -------------------------------------------------------------------------- > *Leg Cutter T,X 4 - > *Wave Cutter T,T,X 5 - > *Leg Spin S,X 5 - > *Hammerhead T,T,T,X 6 - > *Grand Arm T,S,X 6 - > *Divider S,T,X 6 - > *Flying Arm X,X 6 - > Tornado Hand T,T,T,T,X 7 - > Reycount T,T,S,X 7 - > Dark Beast T,S,T,X 7 - > > > -Spells > > (I'll take the levels later) > > Fei(Chi) EP Level Target Notes > -------------------------------------------------------------------------- > Guided Shot 2 Enemy, Single Ball of Chi > Inner Healing 2 Ally, Single Restores HP > Iron Valor 3 Self Attack up > Counter Force 4 Self Counters enemy attacks > Yang Power 5 Self Defense up, Attack down > Yin Power 5 Self Attack up, Defense down > Radiance 10 Enemy, Single Explosion of Chi > Big Bang 20 Enemy, All Chi attack, chance of Stop > > Elly(Ether) EP Level Target Notes > -------------------------------------------------------------------------- > Anemo Bolt 2 Enemy, Single Wind Elemental attack > Terra Lance 2 Enemy, Single Earth Elemental attack > Thermo Cube 2 Enemy, Single Fire Elemental attack > Aqua Ice 2 Enemy, Single Water Elemental attack > Anemo Burn 6 Enemy, Area Wind Elemental attack > Terra Storm 6 Enemy, Area Earth Elemental attack > Thermo Dragon 6 Enemy, Area Fire Elemental attack > Aqua Mist 6 Enemy, Area Water Elemental attack > Anemo Wave 10 Enemy, All Wind Elemental attack > Terra Ghost 10 Enemy, All Earth Elemental attack > Thermo Largo 10 Enemy, All Fire Elemental attack > Aqua Lord 10 Enemy, All Water Elemental attack > > Bart(Ether) EP Level Target Notes > -------------------------------------------------------------------------- > Wild Smile 2 Enemy, Single ACC down > Heaven Cent 2 Enemy, Single Non-elemental attack > White Lure 3 Enemy, Single Enemy attacks own team > Red Cologne 4 Self Attack up > Blue Cologne 6 Self Acc/EV up > White Cologne 6 Self Counters enemy attacks > Wind Mode 4 Ally, Single Attack with Wind element > Earth Mode 4 Ally, Single Attack with Earth element > Fire Mode 4 Ally, Single Attack with Fire element > Water Mode 4 Ally, Single Attack with Water element > > Rico(Ether) EP Level Target Notes > -------------------------------------------------------------------------- > Steel Fist 2 Self Attack up > Steel Body 2 Self Defense up > Steel Spirit 2 Self Ethdef. up > Steel Mettle 2 Self Non-elemental attack > > Citan(Arcane) EP Level Target Notes > -------------------------------------------------------------------------- > Sazanami 2 Start Ally, Single Restores HP > Renki 2 Self Next spell affects all > Fuuseii 4 Ally, Single Earth element resistence up > Chiseii 4 Ally, Single Wind element resistence up > Kaseii 4 Ally, Single Water element resistence up > Suiseii 4 Ally, Single Fire element resistence up > Ryokusho 3 Ally, Single Removes all physical status > Reisho 3 Ally, Single Removes all mental status > Koga 2 Ally, Single Defense up, Attack down > Yamiga 2 Ally, Single Attack up, Defense down > Senki 6 Ally, Single Haste > > Billy(Ether) EP Level Target Notes > -------------------------------------------------------------------------- > Purity Light 2 Ally, Single Removes all status ailments > Healing Light 2 Ally, Single Restores HP > Holy Light 4 Ally, All Restores HP > Goddess Call 4 Ally, Single Haste > Goddess Eyes 4 Ally, Single Defense up > Wind Shield 4 Ally, Single Earth element resistence up > Earth Shield 4 Ally, Single Wind element resistence up > Fire Shield 4 Ally, Single Water element resistence up > Water Shield 4 Ally, Single Fire element resistence up > Goddess Wake 8 Ally, Single Restores from KO'd status > > Maria(Controls) EP Level Target Notes > -------------------------------------------------------------------------- > Robo Beam 2 Enemy, Single Physical attack > Robo Missile 4 Enemy, Single Physical attack > Robo Punch 5 Enemy, Area Physical attack > Robo Kick 8 Enemy, Area Physical attack > Graviton Gun 30 Enemy, All Physical attack > > Emeralda(Ether) EP Level Target Notes > -------------------------------------------------------------------------- > Anemo Dharm 3 Enemy, Single Wind Elemental attack > Terra Feist 3 Enemy, Single Earth Elemental attack > Thermo Gord 3 Enemy, Single Fire Elemental attack > Aqua Aroum 3 Enemy, Single Water Elemental attack > Anemo Omega 6 Enemy, All Wind Elemental attack > Terra Holz 6 Enemy, All Earth Elemental attack > Thermo Geist 6 Enemy, All Fire Elemental attack > Aqua Dhaum 6 Enemy, All Water Elemental attack > > > --------------------------- > G E A R A B I L I T I E S > *: need deathblower item > > -Weltall, Weltall 2, Xenogears(Fei) > Name Combo Fuel Attack Level > ------------------------------------------------------------------------- > Raigeki T T 10+40 1 > Reppu T S 10+50 1 > Raigo* T X 10+10 1 > Hasan S T 20+70 1 > Ryuten S S 20+80 1 > Jyuju* S X 20+20 2 > Raimai X T 30+100 3 > Ryumai X S 30+110 3 > Shinrai* X X 30+30 3 > Kosho X T 10 Infinite > Goten X S 20 Infinite > Kishin X 30 Infinite > > Special Option Fuel Notes > ------------------------------------------------------------------------- > System Id 1000 Enter hyper mode automatically > Thor Wave 600 Chi Attack, stronger Guided Shot > Flaming Hell 1000 Fire attack all enemies > > > -Vierge(Elly) > Name Combo Fuel Attack Level > ------------------------------------------------------------------------- > Double Impact T T 10+50 1 > Hard Smash T S 10+40 1 > Beat Storm* T X 10+10 1 > Sonic Drive S T 20+70 2 > Heart Strike S S 20+80 2 > Mega Impact* S X 20+20 2 > Flash Drive X T 30+100 3 > High Diva X S 30+110 3 > Blaze Dance* X X 30+30 3 > Flash Flail T 10 Infinite > Blue Blast S 20 Infinite > Dark Diva X 30 Infinite > > Special Option Fuel Notes > ------------------------------------------------------------------------- > Aerods 400 Ether Attack on enemies > > > -Hiemdall, Fenrir(Citan) > Name Combo Fuel Attack Level > ------------------------------------------------------------------------- > Kentsui T T 1 > Reppu T S 1 > Ryukage* T X 1 > Shinrai S T 2 > Tensho S S 2 > Ryuga* S X 2 > Hakai X T 3 > Kenjin X S 3 > Tensho* X X 3 > Ochiba T 10 Infinite > Zanretsu S 20 Infinite > Enken X 30 Infinite > > Special Options: None > > > -Brigandier, Andvari(Bart) > Name Combo Fuel Attack Level > ------------------------------------------------------------------------- > Chain Whip T T 1 > Beat Serpent T S 1 > Spark Wave* T X 1 > Blood Whip S T 2 > Hit Storm S S 2 > Dead Cannon* S X 2 > Dance Wave X T 3 > Twin Snake X S 3 > Sky Drive* X X 3 > Meteorfall T Infinite > DeadDance S Infinite > Soul End X Infinite > > Special Option Fuel Notes > ------------------------------------------------------------------------- > Ygg D. Charge 600 Ether attack on group of enemies > > > -Stier(Rico) > Name Combo Fuel Attack Level > ------------------------------------------------------------------------- > Drill War T T 1 > Bomberhead T S 1 > Drill Driver* T X 1 > Grand Slam S T 2 > Twister D S S 2 > Hammer G* S X 2 > Mega Body X T 3 > Sky Dive X S 3 > Scrap* X X 3 > Drill kaiser T Infinite > Drive kaiser S Infinite > Iron kaiser X Infinite > > Special Options: None > > > -Renmauzo(Billy) > Name Combo Fuel Attack Level > ------------------------------------------------------------------------- > Double Snap T T 1 > Hard Snap T S 1 > Hard Gun* T X 1 > Gun Blaze S T 2 > Impact Gun S S 2 > Holy Fist* S X 2 > Blaze Shot X T 3 > Hard Gattling X S 3 > Say Gattlin* X X 3 > Thousand T Infinite > Holy climb S Infinite > Holy soul X Infinite > > Special Option Fuel Notes > ------------------------------------------------------------------------- > Jesse Cannon 500 Ether attack on group of enemies > Jesse Buster 1000 Ether attack on group of enemies > > > -Crescens(Emeralda) > Name Combo Fuel Attack Level > ------------------------------------------------------------------------- > Arm Bash T T 1 > Air Bash T S 1 > Dance Bash* T X 1 > Devil Hand S T 2 > Devil Hold S S 2 > Devil Bird* S X 2 > Dead Spin X T 3 > Dead Drive X S 3 > Dead Melody* X X 3 > Dark Wave T Infinite > Dark Force S Infinite > Dark World X Infinite > > Special Options: None > > > -Seibzehn(Maria) > Name Combo Fuel Attack Level > ------------------------------------------------------------------------- > Mega Hammer T T 1 > Dyna Fight T S 1 > Gravity Fist* T X 1 > Dyna Rush S T 2 > Head Dive S S 2 > Gravity Press* S X 2 > Meteor Press X T 3 > Iron Break X S 3 > Iron Storm* X X 3 > Fire Drive T Infinite > Magneto S Infinite > Maria beat X Infinite > > Special Option Fuel Notes > ------------------------------------------------------------------------- > Missile Pod 400 Ether attack on enemy group > Graviton Cannon 1000 Heavy ether attack on enemy > > > > ----------- > S T O R E S > > Lahan > Items > Aquasol 50 Rosesol 100 > Omegasol 50 SurvivalTent 150 > Dazil > Accessories > Magical Rod 50 Arcane Rod 100 > Leather Whip 60 Martial Wear 50 > Fencing Wear 80 Martial Cap 30 > Fencing Cap 40 Power Ring 200 > Stamina Ring 150 > Balthasar, Stalactite Cave > Aquasol 20 Rosesol 100 > Omegasol 50 Survival Tent 150 > Maison, Yggdrasil, Chapter 11- > Items > Aquasol 20 Aquasol S 100 > Rosesol 100 Rosesol S 300 > Zetasol 100 Physisol 10 > Mentisol 20 White Star 500 > Brown Star 500 Red Star 500 > Blue Star 500 Hard Star 800 > Speed Star 1000 Omegasol 50 > Survival Tent 150 > Accessories > Power Ring 200 Stamina Ring 150 > Speed Ring 1200 Guardian Ring 2000 > Bart's Lair > Items > Aquasol 20 Aquasol S 100 > Rosesol 100 Rosesol S 300 > Zetasol 100 Physisol 10 > Mentisol 20 White Star 500 > Brown Star 500 Red Star 500 > Blue Star 500 Hard Star 800 > Speed Star 1000 Omegasol 50 > Survival Tent 150 > Accessories > Power Ring 200 Stamina Ring 150 > Speed Ring 1200 Guardian Ring 2000 > Bledivak > Open Air Market > Radish 8-10 Elfanana 8-10 > Ariberry 8-10 > Weapons Shop > Magical Rod 50 Arcane Rod 100 > Iron Whip 120 Whippa Snappa 280 > Armor Shop > Leather Vest 150 Leather Hat 80 > Power Ring 200 Speed Ring 1200 > Item Shop > Aquasol 20 Rosesol 100 > Zetasol 100 Physisol 10 > Mentasol 20 Omegasol 50 > Survival Tent 150 > Nisan > Items > Aquasol 20 Aquasol S 100 > Rosesol 100 Rosesol S 300 > Zetasol 100 Physisol 10 > Mentsol 20 Omegasol 50 > Survival Tent 150 > Accessories > Power Ring 200 Stamina Ring 150 > Speed Ring 1200 Guardian Ring 2000 > Holy Pendant 8000 Life Stone 20000 > Ether Doubler 38000 > Kislev border, Repair Bot > Aquasol 20 Rosesol 100 > Omegasol 50 Survival Tent 150 > Hammer: Kislev, D Block > Items > Aquasol 20 Rosesol 100 > Zetasol 100 Physisol 10 > Mentasol 20 Omegasol 50 > Survival Tent 150 > Accessories > Metal Jacket 550 Metal Helmet 200 > Poison Guard 1500 Sleep Guard 1500 > Brain Guard 1500 > GuardianRing 2000 > Accessory Shop: Nortune, A-block > Metal Jacket 550 Metal Helmet 200 > Poison Guard 1500 Sleep Guard 1500 > Brain Guard 1500 GuardianRing 2000 > Item Shop: Thames, Deck > Aquasol 20 Aquasol S 100 > Rosesol 100 Rosesol S 300 > Zetasol 100 Physisol 10 > Mentsol 20 Physimentsol 50 > White Star 500 Brown Star 500 > Red Star 500 Blue Star 500 > Hard Star 800 Speed Star 1000 > Igissol 2000 Aegissol 2000 > Omegasol 50 Survival Tent 150 > Accessory Shop: Thames, Deck > Marshal Rod 1000 Serpent Sting 1200 > B&JM10A Ammo 20 ShotG50 Ammo 30 > Penguin Coat 1000 Dervish Dress 1400 > Wind Ring 5000 Earth Ring 5000 > Fire Ring 5000 Water Ring 5000 > Maison: Yggdrasil II, Chapters 29-33 > Items > Aquasol 20 Aquasol S 100 > Rosesol 100 Rosesol S 300 > Zetasol 100 Physisol 10 > Mentsol 20 Physimentsol 50 > White Star 500 Brown Star 500 > Red Star 500 Blue Star 500 > Hard Star 800 Speed Star 1000 > Igissol 2000 Aegissol 2000 > Omegasol 50 Survival Tent 150 > Accessories > Power Ring 200 Stamina Ring 150 > Speed Ring 1200 Guardian Ring 2000 > Maison: Yggdrasil II, Chapters 34-60 > Items > Aquasol 20 Aquasol S 100 > Rosesol 100 Rosesol S 300 > Zetasol 100 Physisol 10 > Mentsol 20 Physimentsol 50 > White Star 500 Brown Star 500 > Red Star 500 Blue Star 500 > Hard Star 800 Speed Star 1000 > Igissol 2000 Aegissol 2000 > Omegasol 50 Survival Tent 150 > Accessories > Marshal Rod 1000 Serpent Sting 1200 > B&JM10A Ammo 20 ShotG50 Ammo 30 > Penguin Coat 1000 Dervish Dress 1400 > Wind Ring 5000 Earth Ring 5000 > Fire Ring 5000 Water Ring 5000 > Chu-chu Store: Aphel Aura, Shevat > Counter Chuchu > Aquasol S 100 Aquasol DX 300 > Alphasol 1000 Rosesol 100 > Rosesol S 300 Rosesol DX 800 > Sigmasol 1500 Zetasol 100 > Physimentsol 50 White Star 500 > Brown Star 500 Red Star 500 > Blue Star 500 Hard Star 800 > Speed Star 1000 Element Aero 1200 > Element Terra 1200 Element Pyro 1200 > Element Hydro 1200 Omegasol 50 > Survival Tent 150 > Sleeping Chuchu > Thunder Rod 2200 Stone Rod 2200 > Flare Rod 2600 Ice Rod 2200 > Dynamite Rod 4500 Silver Blood 2800 > EthWind Ammo 1000 EthEarth Ammo 1000 > EthFire Ammo 1000 EthWater Ammo 1000 > War Mail 1800 War Helm 1600 > EtherStone 500 AntiEthStone 500 > Nisan-Chapter 42 > Items > Aquasol S 100 Aquasol DX 300 > Alphasol 1000 Rosesol 100 > Rosesol S 300 Rosesol DX 800 > Sigmasol 1500 Zetasol 100 > Physimentsol 50 White Star 500 > Brown Star 500 Red Star 500 > Blue Star 500 Hard Star 800 > Speed Star 1000 Element Aero 1200 > Element Terra 1200 Element Pyro 1200 > Element Hydro 1200 Omegasol 50 > Survival Tent 150 > Accessories > Thunder Rod 2200 Stone Rod 2200 > Flare Rod 2600 Ice Rod 2200 > Dynamite Rod 4500 Silver Blood 2800 > EthWind Ammo 1000 EthEarth Ammo 1000 > EthFire Ammo 1000 EthWater Ammo 1000 > War Mail 1800 War Helm 1600 > EtherStone 500 AntiEthStone 500 > Equipment Store: Etrenank, Solaris > Matchlock 12000 B&JM10X Ammo 60 > B&JM686X Ammo 80 ShotG70 Ammo 90 > MatAero Ammo 150 MatTerra Ammo 150 > MatPyro Ammo 150 MatHydro Ammo 150 > Crimson Vest 2800 Feathered Cap 1200 > Item Shop: Eternank, Solaris > Aquasol S 100 Aquasol DX 300 > Alphasol 1000 Rosesol 100 > Rosesol S 300 Rosesol DX 800 > Sigmasol 1500 Zetasol 100 > Physimentsol 50 White Star 500 > Brown Star 500 Red Star 500 > Blue Star 500 Hard Star 800 > Speed Star 1000 Omegasol 50 > Survival Tent 150 > Johnny, Anima Relic Sites #1, #2 > Items > Aquasol 20 Aquasol S 100 > Aquasol DX 300 Rosesol 100 > Rosesol S 300 Zetasol 100 > Physisol 10 Mentsol 20 > Physimentsol 50 White Star 500 > Brown Star 500 Red Star 500 > Blue Star 500 Hard Star 800 > Speed Star 1000 Igissol 2000 > Aegissol 2000 Omegasol 50 > Survival Tent 150 > Accessories > Wonder Whip 6200 Yamame Sword 12000 > B&JM10A Ammo 20 B&JM10S Ammo 40 > B&JM10X Ammo 60 B&JM686A Ammo 40 > B&JM686S Ammo 60 B&JM686X Ammo 80 > Godson Ammo 200 ShotG50 Ammo 30 > ShotG60 Ammo 60 ShotG70 Ammo 90 > ShotG80 Ammo 120 MatAero Ammo 150 > MatTerra Ammo 150 MatPyro Ammo 150 > MatHydro Ammo 150 Black Leather 4200 > Black Helmet 2000 Power Ring S 800 > Stamina Ring S 600 Speed Ring 1200 > Guardian Ring 2000 Evasion Ring 3000 > Body Guard 8000 Mind Guard 8000 > Repair Bot, Merkava > Items > Aquasol 20 Rosesol 100 > Omegasol 50 Survival Tent 150 > Downed Shevat > Items > Aquasol S 100 Aquasol DX 300 > Alphasol 1000 Rosesol 100 > Rosesol S 300 Rosesol DX 800 > Sigmasol 1500 Zetasol 100 > Physimentsol 50 White Star 500 > Brown Star 500 Red Star 500 > Blue Star 500 Hard Star 800 > Speed Star 1000 Omegasol 50 > Survival Tent 150 > Accessories > Sonic Wave 5500 Thor's Thunda 7500 > B&JM10X Ammo 60 B&JM686 Ammo 80 > ShotG70 Ammo 90 Godson Ammo 200 > Shot G80 Ammo 120 MatAero Ammo 150 > MatTerra Ammo 150 MatPyro Ammo 150 > MatHydro Ammo 150 Ether Stone 500 > EtherStoneLg 2000 AntiEthStone 500 > AntiEthRockL 2000 > Maison, Yggdrasil III-Chapter 61 > Items > Aquasol 20 Aquasol S 100 > Aquasol DX 300 Rosesol 100 > Rosesol S 300 Zetasol 100 > Physisol 10 Mentsol 20 > Physimentsol 50 White Star 500 > Brown Star 500 Red Star 500 > Blue Star 500 Hard Star 800 > Speed Star 1000 Igissol 2000 > Aegissol 2000 Omegasol 50 > Survival Tent 150 > Accessories > Sonic Wave 5500 Thor's Thunda 7500 > B&JM10X Ammo 60 B&JM686 Ammo 80 > ShotG70 Ammo 90 Godson Ammo 200 > Shot G80 Ammo 120 MatAero Ammo 150 > MatTerra Ammo 150 MatPyro Ammo 150 > MatHydro Ammo 150 Ether Stone 500 > EtherStoneLg 2000 AntiEthStone 500 > AntiEthRockL 2000 > > > > > Gear Stores > Balthasar > Weapons > Parts > Extra Ar+1 50 > Engine > G6-1200 1200 > Frames > WELT-02100 400 WELT-02500 800 > HEIM-03200 1800 BRIG-02200 500 > BRIG-02700 900 > Armor > MS 6 500 > Yggdrasil, Chapter 11- > Weapons > Iron GWhip 1600 SnapperGWhip 2000 > Parts > Resp Circuit 2500 Def Circuit 2500 > C Circuit 250 Magnetic Coat 4000 > Lens Cover 2500 Engine Guard 5000 > Tank Guard 3000 Ar Repairer 4000 > Motion Guard 4000 > Engine > Z9-1500 1800 > Frame > Welt-03000 1400 > Armor > MS 9 1500 > Bart's Lair > Weapons > Iron GWhip 1600 > Parts > Resp Circuit 2500 Def Circuit 2500 > C Circuit 250 Magnetic Coat 4000 > Lens Cover 2500 Engine Guard 5000 > Tank Guard 3000 Ar Repairer 4000 > Motion Guard 4000 > Engine > G6-1200 1200 > Frame > WELT-02500 800 HEIM-03200 1800 > BRIG-02700 900 > Armor > MS 7.5 1000 > Bledivak > Weapons > Iron GWhip 1600 > Parts > Resp Circuit 2500 Def Circuit 2500 > C Circuit 250 Magnetic Coat 4000 > Lens Cover 2500 Engine Guard 5000 > Tank Guard 3000 Ar Repairer 4000 > Motion Guard 4000 > Engine > G6-1200 1200 > Frame > WELT-02500 800 HEIM-03200 1800 > BRIG-02700 900 > Armor > MS 7.5 1000 > Nisan(Pirate in item Store) > Weapons > Iron GWhip 1600 SnapperGWhip 2000 > Parts > Resp Circuit 2500 Def Circuit 2500 > C Circuit 250 Magnetic Coat 4000 > Lens Cover 2500 Engine Guard 5000 > Tank Guard 3000 Ar Repairer 4000 > Motion Guard 4000 > Engine > Z9-1500 1800 > Frame > Welt-03000 1400 > Armor > MS 9 1500 > Kislev Border, Repair Bot > Weapons > Iron GWhip 1600 SnapperGWhip 2000 > Parts > Resp Circuit 2500 Def Circuit 2500 > C Circuit 250 Magnetic Coat 4000 > Lens Cover 2500 Engine Guard 5000 > Tank Guard 3000 Ar Repairer 4000 > Motion Guard 4000 > Engine > Z9-1500 1800 > Frame > Welt-03000 1400 > Armor > MS 9 1500 > Ethos Store: Kislev, D-block > Weapons > Parts > Extra Ar+1 50 Extra Ar+2 75 > Engine > V10-2000 2000 V12-2000 2600 > Frame > WELT-03600 2200 WELT-04300 3200 > Armor > MS 12 2500 MS 15 3500 > Hammer: Kislev, C-block > Weapons > Parts > Extra Ar+1 50 Extra Ar+2 75 > Engine > V10-2000 2000 V12-2000 2600 > Frame > WELT-03600 2200 WELT-04300 3200 > Armor > MS 12 2500 MS 15 3500 > Automated Gear Shop: Nortune, Gear Dock > Weapons > Hot RodG 4200 > Parts > Extra Ar+1 50 Extra Ar+2 75 > Extra Ar+3 100 Resp Circuit 2500 > Def Circuit 2500 Frame HP10 250 > Engine > V10-2000 2000 V12-2000 2600 > Frame > WELT-04300 3200 WELT-05100 4400 > VIER-04000 4400 HEIM-05400 4600 > HEIM-06400 4900 STIE-06900 5600 > Armor > MS 12 2500 MS 15 3500 > Hammer: Goliath Factory > Weapons > Hot RodG 4200 > Parts > Extra Ar+1 50 Extra Ar+2 75 > Extra Ar+3 100 Resp Circuit 2500 > Def Circuit 2500 Frame HP10 250 > Engine > V10-2000 2000 V12-2000 2600 > Frame > WELT-04300 3200 WELT-05100 4400 > VIER-04000 4400 HEIM-05400 4600 > HEIM-06400 4900 STIE-06900 5600 > Armor > MS 12 2500 MS 15 3500 > Yggdrasil II: Chapters 26-37 > Weapons > G-M10A Ammo 100 G-M686A Ammo 200 > G-GG040 Ammo 100 > Parts > Extra Ar+4 150 Lite Ar+1 150 > A Circuit 250 D Circuit 250 > E Circuit 250 Beam Jammer 1000 > Ground 1250 Frame HP10 250 > Frame HP30 750 Frame HP50 1250 > Engine > V15-2000 3000 V18-2000 4000 > Frame > WELT-05100 4400 WELT-06100 4700 > VIER-04800 3900 VIER-05800 4100 > HEIM-05400 4600 HEIM-06400 4900 > BRIG-05400 4600 BRIG-06400 4800 > RENM-07200 6000 > Armor > Z Alloy 20/5 5000 XMS 25 6500 > Yggdrasil II: Chapters 38- > Weapons > BSnake GWhip 6800 SBlood GWhip 7600 > G-M10A Ammo 100 G-M10S Ammo 200 > G-M686A Ammo 200 G-M686S Ammo 300 > G-GG040 Ammo 100 G-GG060 Ammo 200 > Parts > A Circuit 250 D Circuit 250 > E Circuit 250 Lens Cover 2500 > Engine Guars 5000 Tank Guard 3000 > Ar Repairer 4000 Frame HP10 250 > Frame HP30 750 Frame HP50 1250 > Engine > E20-2700 4000 R23-3000 6000 > V28-2200 6000 > Frame > WELT-07300 6100 WELT-08700 8000 > VIER-07000 5200 VIER-08400 7200 > HEIM-07800 6700 HEIM-09200 7700 > BRIG-07700 6200 BRIG-09100 7100 > STIE-08200 7200 STIE-09800 8300 > RENM-08600 7600 > Armor > XMS 30 8000 Z Alloy 30/10 10000 > Gear Store: Aphel Aura, Shevat > Weapons > Thunder Rod G 8200 Stone Rod G 8200 > Flare Rod G 8800 Ice Rod G 8200 > Chrono Rod G 10000 BSnake GWhip 6800 > SBlood GWhip 7600 > Parts > Ether Ar 1000 Wind Veil Ar 5000 > Earth Veil Ar 5000 Fire Veil Ar 5000 > Water Veil Ar 5000 Power Magic 3000 > Veil Doubler 3000 Magic Guard 3250 > Pilot Shield 4000 > Engine > B30-4200 10000 K35-3500 12000 > Frame > WELT-10400 8900 WELT-12400 11300 > VIER-09800 8100 VIER-12000 10600 > HEIM-11000 9700 HEIM-13000 11200 > BRIG-11000 9900 BRIG-13000 11200 > STIE-11700 10000 STIE-13800 12000 > RENM-10200 8600 RENM-12000 10700 > Armor > Z Alloy 30/10 10000 XMS 40 10000 > RX Metal 50 12500 > Nisan: Chapter 43 > Weapons > Thunder Rod G 8200 Stone Rod G 8200 > Flare Rod G 8800 Ice Rod G 8200 > Chrono Rod G 10000 BSnake GWhip 6800 > SBlood GWhip 7600 > Parts > Ether Ar 1000 Wind Veil Ar 5000 > Earth Veil Ar 5000 Fire Veil Ar 5000 > Water Veil Ar 5000 Power Magic 3000 > Veil Doubler 3000 Magic Guard 3250 > Pilot Shield 4000 > Engine > B30-4200 10000 K35-3500 12000 > Frame > WELT-10400 8900 WELT-12400 11300 > VIER-09800 8100 VIER-12000 10600 > HEIM-11000 9700 HEIM-13000 11200 > BRIG-11000 9900 BRIG-13000 11200 > STIE-11700 10000 STIE-13800 12000 > RENM-10200 8600 RENM-12000 10700 > Armor > Z Alloy 30/10 10000 XMS 40 10000 > RX Metal 50 12500 > Supply Entrance: Thames > Weapons > Chaos Rod G 13200 G-Matchlock 20000 > G-M10A Ammo 100 G-M10S Ammo 200 > G-M10X Ammo 300 G-M686A Ammo 200 > G-M686S Ammo 300 G-M686X Ammo 400 > G-GG040 Ammo 100 G-GG060 Ammo 200 > G-GG080 Ammo 300 G-MAero Ammo 500 > G-MTerra Ammo 500 G-MPyro Ammo 500 > G-MHydro Ammo 500 > Parts > Lens Cover 2500 Engine Guard 5000 > Tank Guard 3000 Ar Repairer 4000 > Motion Guard 4000 Frame HP10 250 > Frame HP30 750 Frame HP50 1250 > Engine > F40-5400 13000 > Frame > WELT-14800 11900 VIER-14300 13600 > HEIM-13000 11200 BRIG-15800 12400 > STIE-16500 13000 RENM-14200 12800 > Armor > Z Alloy 40/15 12500 RX Metal 50 12500 > Yggdrasil II, Chapter 45- > Weapons > Chaos Rod G 13200 G-Matchlock 20000 > G-M10A Ammo 100 G-M10S Ammo 200 > G-M10X Ammo 300 G-M686A Ammo 200 > G-M686S Ammo 300 G-M686X Ammo 400 > G-GG040 Ammo 100 G-GG060 Ammo 200 > G-GG080 Ammo 300 G-MAero Ammo 500 > G-MTerra Ammo 500 G-MPyro Ammo 500 > G-MHydro Ammo 500 > Parts > Lens Cover 2500 Engine Guard 5000 > Tank Guard 3000 Ar Repairer 4000 > Motion Guard 4000 Frame HP10 250 > Frame HP30 750 Frame HP50 1250 > Engine > F40-5400 13000 > Frame > WELT-14800 11900 VIER-14300 13600 > HEIM-13000 11200 BRIG-15800 12400 > STIE-16500 13000 RENM-14200 12800 > Armor > Z Alloy 40/15 12500 > RX Metal 50 12500 > Johnny, Anima Relic Sites #1, #2 > Weapons > Sonic GWhip 16800 Yamame Sword 13000 > G-Matchlock 20000 G-M10X Ammo 300 > G-M686X Ammo 400 G-GG080 Ammo 300 > G-GG100 Ammo 400 G-MAero Ammo 500 > G-MTerra Ammo 500 G-MPyro Ammo 500 > G-MHydro Ammo 500 > Parts > Extra Ar+7 300 Ether Ar+1 2000 > Lite Ar+3 600 FX Cleaner 5000 > A Charger 2500 Frame HP10 250 > Frame HP30 750 Frame HP50 1250 > Frame HP70 1750 Frame HP90 2500 > Tank Guard 3000 > Engine > G45-4600 18000 S50-6600 24000 > N55-5800 24000 > Frame > WELT-21200 15100 VIER-17000 15600 > HEIM-19000 13300 BRIG-15800 12400 > BRIG-22200 15000 STIE-16500 13000 > STIE-20000 14200 RENM-14200 12800 > RENM-20800 14900 #17-22000 15000 > CRES-17200 12500 > Armor > Z Alloy 50/20 15000 RX Metal 60 15000 > Z Alloy 60/25 20000 RX Metal 70 20000 > Repair Bot, Merkava > Weapons > Sonic GWhip 16800 Yamame Sword 13000 > G-Matchlock 20000 G-M10X Ammo 300 > G-M686X Ammo 400 G-GG080 Ammo 300 > G-GG100 Ammo 400 G-MAero Ammo 500 > G-MTerra Ammo 500 G-MPyro Ammo 500 > G-MHydro Ammo 500 > Parts > Extra Ar DX 500 Ether Ar+3 4000 > Lite Ar+3 600 FX Cleaner 5000 > A Charger 2500 Frame HP10 250 > Frame HP30 750 Frame HP50 1250 > Frame HP70 1750 Frame HP90 2500 > Tank Guard 3000 > Engine > G45-4600 18000 S50-6600 24000 > N55-5800 24000 > Frame > WELT-21200 15100 VIER-17000 15600 > HEIM-19000 13300 BRIG-15800 12400 > BRIG-22200 15000 STIE-16500 13000 > STIE-20000 14200 RENM-14200 12800 > RENM-20800 14900 #17-22000 15000 > CRES-17200 12500 > Armor > Z Alloy 50/20 15000 RX Metal 60 15000 > Z Alloy 60/25 20000 RX Metal 70 20000 > Downed Shevat > Weapons > Thor GWhip 13000 G-M686X Ammo 400 > G-GG100 Ammo 300 G-MAero Ammo 500 > G-MTerra Ammo 500 G-MPyro Ammo 500 > G-MHydro Ammo 500 > Parts > B Circuit 250 Extra Ar+7 400 > Ether Ar+2 3000 Lite Ar+3 600 > FX Cleaner 5000 A Charger 2500 > Frame HP10 250 Frame HP30 750 > Frame HP50 1250 Frame HP70 1750 > Frame HP90 2500 > Engine > Y60-7000 32000 X70-8000 50000 > Frame > HEIM-27000 15500 BRIG-26000 16200 > STIE-30000 17400 RENM-24800 16200 > #17-30000 16200 CRES-20800 14500 > Armor > Z Alloy 60/25 20000 RX Metal 70 20000 > Yggdrasil III-Chapter 61 > Weapons > Thor GWhip 13000 G-M686X Ammo 400 > G-GG100 Ammo 300 G-MAero Ammo 500 > G-MTerra Ammo 500 G-MPyro Ammo 500 > G-MHydro Ammo 500 > Parts > B Circuit 250 Extra Ar+7 400 > Ether Ar+2 3000 Lite Ar+3 600 > FX Cleaner 5000 A Charger 2500 > Frame HP10 250 Frame HP30 750 > Frame HP50 1250 Frame HP70 1750 > Frame HP90 2500 > Engine > Y60-7000 32000 X70-8000 50000 > Frame > HEIM-27000 15500 BRIG-26000 16200 > STIE-30000 17400 RENM-24800 16200 > #17-30000 16200 CRES-20800 14500 > Armor > Z Alloy 60/25 20000 RX Metal 70 20000 > > > > ----------------- > C H A R C T E R S > > Fei Fong Wong > Birthplace: Shevat(?) > Age: 18 > Gender: Male > Height: 5'11" > Weight: 147 lbs. > Specialty: Martial Arts > Gear: Weltall, Weltall 2, Xenogears > Fei is obviously the main character. Also known as the 'contact', he > was the boy who got lost during the evacuation of the Eldrige, shown in > the beginning of the game. He stumbled on the Zohar reactor, and wanted > his mother. The Wave Existence, trapped inside the Zohar, transformed > this want into the Antitype, or the Elly existence. Being the only one > to survive the crash, at least on this planet, his goal is to one day > free the Wave Existence from the Zohar. He is aware of 4 earlier lives > of the contact existence, the original one on the Eldrige, Abel, Kim, > and Lacan, him being the fifth. He is able to move from one generation > to the next through transmigration, which (I believe) is where the > memories of one contact are passed on via the introns of the parent to > the child. > > Elhaym(Elly) Van Houten > Birthplace: Solaris > Age: 18 > Gender: Female > Height: 5'6" > Weight: 101 lbs. > Specialty: Rods > Gear: Vierge, Reguras > The antitype, she's the protaganist's love. Created from the Wave > Existence and the original Fei's want for his mother, she was given > the will of the Wave Existence. This also explains her giving and > helping nature. Also the fifth through transmigration. Later becomes > Miang, but reverts to her former self after Deus is destroyed. > > Hyuga Ricdeau (aka Dr. Citan Uzuki) > Birthplace: Solaris > Age: 29 > Gender: Male > Height: 6'1" > Weight: 150 lbs. > Specialty: Martial Arts, Swords > Gear: Heimdal, Fenrir > Subordinate of Emporer Cain, assigned to observe the contact. He has > no role in the greater picture. Attended the military academy in > Solaris, Jugend, and was one of the 4 elements, along with Sigurd > Fatima, Miang, and Kahran Ramsus. > > Bartholomew(Bart) Fatima > Birthplace: Bledivak, Aveh > Age: 18 > Gender: Male > Height: 6'1" > Weight: 158 lbs. > Specialty: Whips > Gear: Brigandier, Andvari > One of the ancestors of Roni and Rene Fatima, and prince of Aveh, he > was pushed out of Fatima by bishop Shakhan of Solaris. He also has no > role in the greater picture. His main goal is to reclaim Aveh, and > manifest his father's final wish to make Aveh into a Republic. Has a > half-brother which he doesn't know about, Sigurd. > > Ricardo(Rico) Banderas > Birthplace: Nortune, Kislev > Age: 30 > Gender: Male > Height: 7'0" > Weight: 352 lbs. > Specialty: Wrestling > Gear: Stier > Son of Kaiser Sigmund, and next in line for Kaiser of Kislev. He has > role in the greater picture. Pushed out of Kislev because he's a demi- > human, he later comes back to be the champion of the battling contests. > > Billy Lee Black > Birthplace: Aquvy Islands > Age: 16 > Gender: Male > Height: 5'7" > Weight: 130 lbs. > Specialty: Guns > Gear: Renmazuo > Son of Jesiah Black, a former high-ranking Geblar. He has great faith > in the Ethos, which is later confirmed to be a fake organization. He > finds true faith from his father, and joins the team. He also has no > role in the greater picture. > > Maria Balthasar > Birthplace: Solaris > Age: 13 > Gender: Female > Height: ?? > Weight: ?? > Specialty: None > Gear: Seibzehn > Granddaughter of one of the sages of Shevat, Balthasar, and daughter > of one of the most foremost scientist in the world, Nikolai. Forced into > the real world at an early age, she defends Shevat from what little > invaders that come by. Originally born in Solaris, her father helped > her escape, but he himself was unable to. Finds herself after encounter > with Archtzehn, found to be the counsciousness of her father, Nikolai. > She also has no role in the greater picture. > > Chu-chu > Birthplace: Some Forest(?) > Age: ?? > Gender: Female > Height: ?? > Weight: ?? > Specialty: None > Gear: Enlarged self > Her race, the chuchu's, is native to the planet. The chuchus were > captured, and had their abilities limited. Losing their world, they > took refuge in Shevat. Chuchu did not have her powers limited, and was > able to transform in the fight against Archtzehn. She has no role > in the greater picture. > > Emeralda > Birthplace: Ancient Zeboim > Age: 4000+, 0 > Gender: Female > Height: ?? > Weight: ?? > Specialty: Body Manipulation > Gear: Crescens > Created by Kim, the contact's 3rd form. She's a colony of nano- > machines. Her existence enabled Krelian to reconstruct Deus prematurely. > Her own existence is not important, but the technology she inhibits is. > Created in the Zeboim era, she was never given life until recently > during a raid by Fei's group into the excavatin site of Zeboim. > > > > **************************************************************************** > F A Q S > **************************************************************************** > Q: I have Yamikei at 100, but I can't learn it. > A: Level 80 is also required. > > Q: Where's Gaspar? > A: Your not suppose to find him, so don't waste an hour of your time. > > Q: How do I play as Argento in the battling on Disc 2? > A: Beat all the gears in the battling arena on special mode one. > > Q: How do I get more Deathblows? > A: Don't use Deathblows in battle, do normal attacks. > > Q: How do I get more Gear Attacks? > A: Get more Deathblows. > > > > > Send your questions in, . > > > > **************************************************************************** > C R E D I T S > **************************************************************************** > ----------- > T H A N K S > > -Squaresoft > This is the corny thanks to Square for making the game. You gotta have > one of these in your FAQ, but really, Xenogears is a great game. > > -Charles Carparas: > Helped with deathblows. > (visit him at savepoint, http://rpg.simplenet.com) > > ----------------- > M I S C H E L P - people who helped with some tidbits of info. > > -Seibzehn > -Obi Druff Kenobi > -Kagato > -Exdeath > -Genocide(laurbri@blast.net) > -Huang Shze Jiun(huangsj@space.net.au) > > If you know something that we don't, e-mail it to one of us. > > > > >